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Making Intros and changing menu buttons
A.I. Offline
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#1
Making Intros and changing menu buttons

I was wondering how I would make an intro with a black screen and text with pictures I have been wondering how to do it, I have seen it many times in TCs and I was also wondering how to make the text on the main menu change like Quit -> Run Away.

[Image: 1YV6ehh]
Formerly Vaelwing22
(This post was last modified: 06-05-2012, 08:11 PM by A.I..)
06-05-2012, 07:04 PM
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Measuring Offline
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#2
RE: Making Intros and changing menu buttons

If you mean the intro when you start the game where it says frictional games and such. Then you need to create a full conversion this also applies to the text. Changing the base_english to your own text, that's how you make the Quit -> Run Away. There are a few tutorials on how to create full conversions. Just search the forum or do a google search! Smile The pictures before the main menu are specified in pre_menu.cfg

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(This post was last modified: 06-05-2012, 07:09 PM by Measuring.)
06-05-2012, 07:08 PM
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A.I. Offline
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#3
RE: Making Intros and changing menu buttons

I already know how to make full conversions, and thanks for telling me how to make the buttons. I am talking about when you press new game it can go -<Name here Presents>- and then shows the name of the custom story. Like palistov's "Hunter"

[Image: 1YV6ehh]
Formerly Vaelwing22
06-05-2012, 07:30 PM
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Measuring Offline
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#4
RE: Making Intros and changing menu buttons

(06-05-2012, 07:30 PM)Vaelwing22 Wrote: I already know how to make full conversions, and thanks for telling me how to make the buttons. I am talking about when you press new game it can go -- and then shows the name of the custom story. Like palistov's "Hunter"


Well, just import a picture and make material file for it. Put it on a plane (in the level editor) a start area infront of it. Then deactivate player control and fade in, then fade out and teleport to the beginning of the mod Tongue

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06-05-2012, 08:02 PM
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A.I. Offline
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#5
RE: Making Intros and changing menu buttons

That makes logical sense, but what about the text? I guess you would make the text also and then make a DDS file and place it in the level editor. Well thanks, that is not all that hard now I just need to open GIMP.

[Image: 1YV6ehh]
Formerly Vaelwing22
06-05-2012, 08:11 PM
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SilentStriker Offline
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#6
RE: Making Intros and changing menu buttons

Well the text is gobos for lights and in palistovs Hunter he uses spotlights and then change the gobos to display a text. But he does it in a very advanced way

06-05-2012, 08:45 PM
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#7
RE: Making Intros and changing menu buttons

(06-05-2012, 08:45 PM)SilentStriker Wrote: Well the text is gobos for lights and in palistovs Hunter he uses spotlights and then change the gobos to display a text. But he does it in a very advanced way
That is too advanced for me

[Image: 1YV6ehh]
Formerly Vaelwing22
06-06-2012, 02:00 AM
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