goodcap
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FATAL ERROR COULD NOT LOAD SCRIPT *CUSTOM STORY*
FATAL ERROR, COULD NOT LOAD SCRIPT FILE (something with HPS)
////////////////////////////
// Run first time starting map
void OnStart()
{
AddUseItemCallback("", "kaasje", "eerstedeur", "UsedKeyOnDoor", true);
}
void UsedKeyOnDoor(string &in asitem, string &in asEntity)
{
SetSwingDoorLocked("eerstedeur", false, true);
PlaySoundAtEntity("", "unlock_door", "eerstedeur", 0, false);
RemoveItem("kaasje");
}
////////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
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06-10-2012, 02:53 PM |
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Putkimato
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RE: FATAL ERROR COULD NOT LOAD SCRIPT *CUSTOM STORY*
// Run first time starting map
void OnStart()
{
AddUseItemCallback("", "kaasje", "eerstedeur", "UsedKeyOnDoor", true);
}
void UsedKeyOnDoor(string &in asitem, string &in asEntity)
{
SetSwingDoorLocked("eerstedeur", false, true);
PlaySoundAtEntity("", "unlock_door", "eerstedeur", 0, false);
RemoveItem("kaasje");
}
////////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
Try this, you forgot these { } at end
(This post was last modified: 06-10-2012, 03:06 PM by Putkimato.)
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06-10-2012, 03:04 PM |
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Science
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RE: FATAL ERROR COULD NOT LOAD SCRIPT *CUSTOM STORY*
Make sure that both the .map and the .hps files are named the same.
I'm smart enough to know that I'm dumb.
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06-10-2012, 03:34 PM |
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goodcap
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RE: FATAL ERROR COULD NOT LOAD SCRIPT *CUSTOM STORY*
They are named the same
THANKS SO MUCH! IT WORKS! I WANT YOUR BABIES!
(This post was last modified: 06-10-2012, 03:41 PM by goodcap.)
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06-10-2012, 03:40 PM |
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Science
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RE: FATAL ERROR COULD NOT LOAD SCRIPT *CUSTOM STORY*
Is the .hps file in the same folder as the .map? It should be custom_stories/yourstory/maps/.hps and .map here
I'm smart enough to know that I'm dumb.
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06-10-2012, 04:01 PM |
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goodcap
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Joined: Jun 2012
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RE: FATAL ERROR COULD NOT LOAD SCRIPT *CUSTOM STORY*
it' works now, thanks so much
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06-10-2012, 04:02 PM |
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