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CUSTOM MATERIALS
Traggey Offline
is mildly amused

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#21
RE: CUSTOM MATERIALS

(06-15-2012, 04:16 PM)BlingBoyOto Wrote:
(06-15-2012, 06:01 AM)Traggey Wrote: Khyrpa is right, these could really use mipmaps.
Im not doing it.......
I need time for making Parallex Mapping better .
Simply exporting the textures as .dds instead will automaticly generate mipmaps for it.
(This post was last modified: 06-15-2012, 04:31 PM by Traggey.)
06-15-2012, 04:31 PM
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asghdrew Offline
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#22
RE: CUSTOM MATERIALS

Don' t have time to do that and then make a package of it again and upload it on mediafire........

lol noobs
06-16-2012, 06:06 PM
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Traggey Offline
is mildly amused

Posts: 3,257
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#23
RE: CUSTOM MATERIALS

(06-16-2012, 06:06 PM)BlingBoyOto Wrote: Don' t have time to do that and then make a package of it again and upload it on mediafire........
Simply explaining to you how it's done since you didn't seem to know of it, no need to get defensive.
06-16-2012, 07:10 PM
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Hardarm Offline
Posting Freak

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#24
RE: CUSTOM MATERIALS

BUMP!
Using them.
And they're pretty neat so why not bumping.

listen to boards of canada
01-21-2013, 09:11 PM
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Traggey Offline
is mildly amused

Posts: 3,257
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Joined: Feb 2012
Reputation: 185
#25
RE: CUSTOM MATERIALS

Because no mipmaps~ Yay, mipmaps = better preformance.

T's a thing.
01-22-2013, 01:41 AM
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Hardarm Offline
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#26
RE: CUSTOM MATERIALS

(01-23-2013, 11:32 PM)Robosprog Wrote: .. WHAT IS ALL THIS TALK OF MIP AND BIT AND BOOPER AND BOOFER WHAT THE FUCK?
[Image: 3005.jackie-chan-meme-why.jpeg]

u mad or u bad

listen to boards of canada
01-24-2013, 12:24 AM
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Adny Offline
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#27
RE: CUSTOM MATERIALS

(01-23-2013, 11:32 PM)Robosprog Wrote: .. WHAT IS ALL THIS TALK OF MIP AND BIT AND BOOPER AND BOOFER WHAT THE FUCK?
[Image: 3005.jackie-chan-meme-why.jpeg]

most productive post I've ever seen. 11/2

I rate it 3 memes.
01-24-2013, 12:35 AM
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Statyk Offline
Schrödinger's Mod

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#28
RE: CUSTOM MATERIALS

Mipmaps are in .dds textures. They cut and shrink the original image over and over, and in games, like Amnesia, the further you get from those textures, the less detailed the textures get. It's for optimization.
01-24-2013, 01:42 AM
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Argoon Offline
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#29
RE: CUSTOM MATERIALS

Power of 2 textures are required for dds format because that's what GPU's like, some old GPU's don't even render non power of 2 textures, dds is also a file format made by Nvidia especially optimized for GPU's and should always be used if supported by the game engine, dds dx1 should be used for simple diffuse textures and dds dx5 should be used for normal maps and transparent textures (alpha map), to export dds textures you can use the nvidia plugin for photoshop or even use the free paint.net image editing program.

Having said that the wulfen textures should already be power of 2 because Doom 3 also requires that.

For the ones that don't know power of two textures can be.

32x32
64x64
64x32 or 32x64
128x128
512x512
512x128 or 128x512
1024x1024
1024x512 or 512x1024
2048x2048
1024x2048 or 2048x1024
etc
etc
01-24-2013, 09:40 PM
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