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Posting Freak
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RE: (Script)Lever Opens a Door
It doesn't work. I don't get it. Why wouldn't it work ?
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06-14-2012, 08:31 AM |
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Dutton
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RE: (Script)Lever Opens a Door
(06-14-2012, 08:31 AM)TheNoAuthor12 Wrote: It doesn't work. I don't get it. Why wouldn't it work ? Post your script, so we might be able to look at what "doesn't work"
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06-14-2012, 09:30 AM |
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No Author
Posting Freak
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RE: (Script)Lever Opens a Door
Here's the script :
void OnStart()
{
SetEntityConnectionStateChangeCallback("lever", "leverfunc");
SetEntityConnectionStateChangeCallback("lever", "leverfunc2");
}
void leverfunc(string &in asEntity, int alState)
{
if (alState == 1)
SetMoveObjectStateExt("wooden_slide_door_1", 1.0f, 1.0f, 5.0f, 5.0f, true);
//All the numbers on the script above depends on what speed you want it
to open. Check out "Engine Scripts" //in the wiki for more information.
}
void leverfunc2(string &in asEntity, int alState)
{
if (alState == -1)
SetMoveObjectStateExt("wooden_slide_door_1", 0.0f, 1.0f, 5.0f, 5.0f, true);
}
What did I do wrong ?
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06-14-2012, 10:02 AM |
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No Author
Posting Freak
Posts: 962
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Joined: Jun 2012
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RE: (Script)Lever Opens a Door
Anyone ?
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06-15-2012, 07:21 AM |
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