Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
How to get working several "Voice effects at same map" [SOLVED]
HumiliatioN Offline
Posting Freak

Posts: 1,179
Threads: 64
Joined: Dec 2010
Reputation: 18
#1
How to get working several "Voice effects at same map" [SOLVED]

Yes my problem is this:

I need to get working many voice acting effects on one Intro.

void TeleportLocationTwo (string &in asTimer)
{
TeleportPlayer("PlayerStartArea_2");
AddTimer ("", 7, "FadeOut");
AddEffectVoice("whatanight.ogg", "", "Subtitles", "whatanight", false, "Player", 0, 0); <-- WORKING
SetMessage("Message", "ATSL", 4);
AddTimer ("", 10, "TeleportLocationThree");
FadeIn (2);
StopPlayerLookAt();
}



void TeleportLocationThree (string &in asTimer)
{
TeleportPlayer("PlayerStartArea_3");
FadeIn (2);
AddEffectVoice("sleep.ogg", "", "Subtitles", "sleep", false, "Player", 0, 0); <-- NOT WORKING why?
SetMessage("Message", "Enjoy", 4);
AddTimer ("", 5, "FadeOut4");
AddTimer ("", 8, "TeleportLocationFour");
SetPlayerLookSpeedMul(0.3f);
}

When player teleports other place I need to make that second "voice acting working too" but nothing happens or I can't hear anything only first effect.

Where's the problem? Need help ASAP.

“Life is a game, play it”
(This post was last modified: 06-13-2012, 10:34 PM by HumiliatioN.)
06-13-2012, 05:09 PM
Find
Traggey Offline
is mildly amused

Posts: 3,257
Threads: 74
Joined: Feb 2012
Reputation: 185
#2
RE: How to get working several "Voice effects at same map"

Moved to the correct forum.
06-13-2012, 05:17 PM
Find
HumiliatioN Offline
Posting Freak

Posts: 1,179
Threads: 64
Joined: Dec 2010
Reputation: 18
#3
RE: How to get working several "Voice effects at same map"

Thanks for that, wasn't sure where this thread belongs.

“Life is a game, play it”
06-13-2012, 05:31 PM
Find
Your Computer Offline
SCAN ME!

Posts: 3,456
Threads: 32
Joined: Jul 2011
Reputation: 235
#4
RE: How to get working several "Voice effects at same map"

The hpl.log should say why it doesn't work.

Tutorials: From Noob to Pro
06-13-2012, 06:29 PM
Website Find
JMFStorm Offline
Member

Posts: 205
Threads: 8
Joined: Aug 2011
Reputation: 28
#5
RE: How to get working several "Voice effects at same map"

I had that kind of problem when I was making Followed By Death Chapter One almost a year ago and I remember voice effects didn't work too well with AddTimer functions. So you should put that

AddEffectVoice("sleep.ogg", "", "Subtitles", "sleep", false, "Player", 0, 0);

line of script right after the first voice effect command under the "void TeleportLocationTwo" function and then try to time "TeleportLocationThree" func and the second voice effect right.

Or it's just something complete else and all that was completely useless ^^

(This post was last modified: 06-13-2012, 08:01 PM by JMFStorm.)
06-13-2012, 08:00 PM
Find
HumiliatioN Offline
Posting Freak

Posts: 1,179
Threads: 64
Joined: Dec 2010
Reputation: 18
#6
RE: How to get working several "Voice effects at same map"

(06-13-2012, 06:29 PM)Your Computer Wrote: The hpl.log should say why it doesn't work.
I can't find the problem there. Sry, but I don't get it.

(06-13-2012, 08:00 PM)JMFStorm Wrote: I had that kind of problem when I was making Followed By Death Chapter One almost a year ago and I remember voice effects didn't work too well with AddTimer functions. So you should put that

AddEffectVoice("sleep.ogg", "", "Subtitles", "sleep", false, "Player", 0, 0);

line of script right after the first voice effect command under the "void TeleportLocationTwo" function and then try to time "TeleportLocationThree" func and the second voice effect right.

Or it's just something complete else and all that was completely useless ^^


Lol it worked. Thanks JMFStorn I owe you one Tongue

“Life is a game, play it”
(This post was last modified: 06-13-2012, 10:15 PM by HumiliatioN.)
06-13-2012, 10:12 PM
Find




Users browsing this thread: 1 Guest(s)