| How do add poff effects to remove monster area? 
 
				As the title said , i want to add poff effect to my monster remove script 
 void OnStart()
 {
 SetEntityCallbackFunc("keynotwork", "PickUpKeyFunc");
 AddEntityCollideCallback("servant_grunt_1", "ScriptArea_1", "remove", true, 1);
 }
 
 void remove(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("servant_grunt_1", false);
 }
 
 
 void PickUpKeyFunc(string &in entity, string &in type)
 {
 if(type == "OnPickup")
 {
 SetEntityActive("servant_grunt_1", true);
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 2, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 2, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 2, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 2, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 2, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 2, "");
 StartPlayerLookAt("castle_2", 5, 5, "");
 PlaySoundAtEntity("", "react_scare.snt", "mansion_2", 0, false);
 GiveSanityDamage(40, true);
 AddTimer("StopLookAt", 3, "StopLookAtEvent");
 }
 }
 
 void StopLookAtEvent(string &in asTimer)
 {
 StopPlayerLookAt();
 }
 
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