Shift421
Junior Member
Posts: 4
Threads: 2
Joined: Jun 2012
Reputation:
0
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script
can anyone see if there are any errors in this script? i want a piano to play then stop when the player gets near.
OnStart()
{
AddTimer("pianotimer", 0, "pianotimer");
AddEntityCollideCallback("player", "pianostop", "pianostop", true, 1);
}
void pianotimer(string &in asTimer)
{
PlaySoundAtEntity("piano", "general_piano03.snt", "piano", 0, false);
AddTimer("pianotimer", 18, "pianotimer");
}
void pianostop(string &in asParent, string &in asChild, int alState)
{
StopSound("piano", 0);
RemoveTimer("pianotimer");
}
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06-18-2012, 04:50 AM |
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Damascus
Senior Member
Posts: 646
Threads: 118
Joined: Mar 2012
Reputation:
29
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RE: script
I don't see any problems with it. However it may be more efficient to cause the sound to loop rather than make the timer repeat. Just change your command to this:
void pianotimer(string &in asTimer)
{
PlaySoundAtEntity("piano", "general_piano03.snt", "piano", 0, true);
}
void pianostop(string &in asParent, string &in asChild, int alState)
{
StopSound("piano", 0);
}
(This post was last modified: 06-18-2012, 04:57 AM by Damascus.)
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06-18-2012, 04:56 AM |
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