nathanmcb 
 
 
		
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How do you make a wake up intro? 
			 
			
				I want a basic wake up intro, just a simple wake up, blink and then get up. please   
			 
			
			
			
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	| 06-17-2012, 07:24 AM  | 
	
		
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		Adny 
 
 
		
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	| 06-17-2012, 07:31 AM  | 
	
		
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		nathanmcb 
 
 
		
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RE: How do you make a wake up intro? 
			 
			
				 (06-17-2012, 07:31 AM)andyrockin123 Wrote:  I feel this is extremely relevant: 
 
http://www.youtube.com/watch?v=WWLgrSIbx...8&index=18  
 
 
If you can find the time to sit through it, you'll learn everything you need, and then some! I tried that and I came up with so many errors..... I just want a really basic one   
			 
			
			
			
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	| 06-17-2012, 08:33 AM  | 
	
		
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		DaAinGame 
 
 
		
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RE: How do you make a wake up intro? 
			 
			
				FadePlayerRollTo(70, 220, 220); 
Simulates lying down. 
 
FadePlayerRollTo(0.0, 33.0, 33.0); 
Resets to Default. 
 
Those are the two basic commands for setting it up. I suggest adding some FadeIn() or FadeOut() however for a more cinematic feel. If you need/want anymore help, feel free to contact me. I'm always willing to help to the best of my abilities.
			 
			
			
 
			
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	| 06-17-2012, 08:50 AM  | 
	
		
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		Rownbear 
 
 
		
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RE: How do you make a wake up intro? 
			 
			
				void OnStart() 
{ 
FadeOut(0); // Instantly fades the screen out. (Good for starting the game) 
FadeIn(20); // Amount of seconds the fade in takes 
FadeImageTrailTo(2, 2); 
FadeSepiaColorTo(100, 4); 
SetPlayerActive(false); 
FadePlayerRollTo(50, 220, 220); // "Tilts" the players head 
FadeRadialBlurTo(0.15, 2); 
SetPlayerCrouching(true); // Simulates being on the ground 
PlayMusic("13_eee.ogg", true, 1, 2, 1, true); 
AddTimer("trig1", 11.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last 
}
			 
			
			
 
			
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	| 06-17-2012, 02:48 PM  | 
	
		
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		Adny 
 
 
		
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RE: How do you make a wake up intro? 
			 
			
				 (06-17-2012, 02:48 PM)Rownbear Wrote:  void OnStart() 
{ 
FadeOut(0); // Instantly fades the screen out. (Good for starting the game) 
FadeIn(20); // Amount of seconds the fade in takes 
FadeImageTrailTo(2, 2); 
FadeSepiaColorTo(100, 4); 
SetPlayerActive(false); 
FadePlayerRollTo(50, 220, 220); // "Tilts" the players head 
FadeRadialBlurTo(0.15, 2); 
SetPlayerCrouching(true); // Simulates being on the ground 
PlayMusic("13_eee.ogg", true, 1, 2, 1, true); 
AddTimer("trig1", 11.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last 
} Is it bad that I know that is the intro script for Abduction D:
			  
			
			
 
I rate it 3 memes. 
			
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	| 06-17-2012, 03:03 PM  | 
	
		
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		nathanmcb 
 
 
		
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RE: How do you make a wake up intro? 
			 
			
				 (06-17-2012, 03:03 PM)andyrockin123 Wrote:   (06-17-2012, 02:48 PM)Rownbear Wrote:  void OnStart() 
{ 
FadeOut(0); // Instantly fades the screen out. (Good for starting the game) 
FadeIn(20); // Amount of seconds the fade in takes 
FadeImageTrailTo(2, 2); 
FadeSepiaColorTo(100, 4); 
SetPlayerActive(false); 
FadePlayerRollTo(50, 220, 220); // "Tilts" the players head 
FadeRadialBlurTo(0.15, 2); 
SetPlayerCrouching(true); // Simulates being on the ground 
PlayMusic("13_eee.ogg", true, 1, 2, 1, true); 
AddTimer("trig1", 11.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last 
} Is it bad that I know that is the intro script for Abduction D: is it bad the Ive played that one like 4 times and didn't know that lol
			  
			
			
			
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	| 06-20-2012, 06:23 PM  | 
	
		
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		MaZiCUT 
 
 
		
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RE: How do you make a wake up intro? 
			 
			
				You just need to film when you wake up for the wake up intro, then cut a black frame and then make it slice in half to open like an eye would, then you have your wakeup intro.
 
 
			 
			
			
 
Hi. 
			
				
(This post was last modified: 06-20-2012, 06:28 PM by MaZiCUT.)
 
				
			 
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	| 06-20-2012, 06:28 PM  | 
	
		
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