Jagsrs28
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How to breath heavily
There is this tiny scary room that when I enter I want to breath HARD. I already have an Area setup called ScriptArea_2.
I want to know how do I make Daniel breath reallllly hard when I walk into this Area.
Thank You
Special Custom Story for 2 special people!
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06-24-2012, 05:39 AM |
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Mooserider
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RE: How to breath heavily
Try this script out:
void OnStart() { AddEntityCollideCallback("Player", "ScriptArea_2", "PlayerInBreathArea", false, 0); } void PlayerInBreathArea(string &in asParent, string &in asChild, int alState) { if (alState == 1) { PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0.0f, false); AddTimer("BreathTimer", 2.0f, "BreathTimer"); }
else { RemoveTimer("BreathTimer"); } }
void BreathTimer(string &in asTimer) { AddTimer("BreathTimer", 2.0f, "BreathTimer"); PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0.0f, false); }
Alternatively if you want to stay breathing even after you've left the area simply remove the lines:
else { RemoveTimer("BreathTimer"); }
You can also change the .snt file if you want a different breath sound effect
(This post was last modified: 06-24-2012, 06:30 AM by Mooserider.)
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06-24-2012, 06:28 AM |
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Jagsrs28
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RE: How to breath heavily
Error.
Special Custom Story for 2 special people!
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06-24-2012, 06:43 AM |
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Mooserider
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RE: How to breath heavily
What does the error box say? I tested it and it was fine for me.
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06-24-2012, 06:48 AM |
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Jagsrs28
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RE: How to breath heavily
void OnStart()
void OnStart()
{
AddEntityCollideCallback("Player", "ScriptArea_3", "PlayerInBreathArea", false, 0);
}
void PlayerInBreathArea(string &in asParent, string &in asChild, int alState)
{
if (alState == 1)
{
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0.0f, false);
AddTimer("BreathTimer", 2.0f, "BreathTimer");
}
else
{
RemoveTimer("BreathTimer");
}
}
{
ShowEnemyPlayerPosition("Grunty1");
AddUseItemCallback("", "Key_1", "castle_1", "KeyOnDoor", true);
AddEntityCollideCallback("Player", "ScriptArea_1", "CloseDoorFunc", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_2", "CloseDoorFunc2", true, 1);
}
void CloseDoorFunc(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("castle_1", true, true);
SetSwingDoorLocked("castle_1", true, false);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false);
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
GiveSanityDamage(40.0f, true);
}
void CloseDoorFunc2(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("castle_2", true, true);
SetSwingDoorLocked("Magical Apples", true, false);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false);
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
GiveSanityDamage(40.0f, true);
}
void KeyOnDoor(string &in item, string &in door)
{
SetSwingDoorLocked("castle_1", false, true);
PlaySoundAtEntity("", "unlock_door", "castle_1", 0, false);
RemoveItem("Key_1");
}
void OnEnter()
{
}
void OnLeave()
{
}
Error says:
FATAL ERROR: Could not load script file 'custom_stories/Morfar's House/maps/01.hps
main (3,1) : ERR : Expected',' or ';'
main (21,1) : ERR: Unexoected token '{'
Special Custom Story for 2 special people!
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06-24-2012, 06:53 AM |
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Mooserider
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RE: How to breath heavily
You didn't merge the new script with your current one, and you also didn't add the BreathTimer script
Instead of
void OnStart()
void OnStart() { AddEntityCollideCallback("Player", "ScriptArea_3", "PlayerInBreathArea", false, 0); } void PlayerInBreathArea(string &in asParent, string &in asChild, int alState) { if (alState == 1) { PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0.0f, false); AddTimer("BreathTimer", 2.0f, "BreathTimer"); }
else { RemoveTimer("BreathTimer"); } }
{ ShowEnemyPlayerPosition("Grunty1"); AddUseItemCallback("", "Key_1", "castle_1", "KeyOnDoor", true); AddEntityCollideCallback("Player", "ScriptArea_1", "CloseDoorFunc", true, 1); AddEntityCollideCallback("Player", "ScriptArea_2", "CloseDoorFunc2", true, 1); }
have
void OnStart() { AddEntityCollideCallback("Player", "ScriptArea_3", "PlayerInBreathArea", false, 0); ShowEnemyPlayerPosition("Grunty1"); AddUseItemCallback("", "Key_1", "castle_1", "KeyOnDoor", true); AddEntityCollideCallback("Player", "ScriptArea_1", "CloseDoorFunc", true, 1); AddEntityCollideCallback("Player", "ScriptArea_2", "CloseDoorFunc2", true, 1); } void PlayerInBreathArea(string &in asParent, string &in asChild, int alState) { if (alState == 1) { PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0.0f, false); AddTimer("BreathTimer", 2.0f, "BreathTimer"); }
else { RemoveTimer("BreathTimer"); } } void BreathTimer(string &in asTimer) { PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0.0f, false); AddTimer("BreathTimer", 2.0f, "BreathTimer"); }
To explain the problem - you pasted the whole script I wrote instead of just putting the lines from my OnStart into your OnStart.
GL with the story
(This post was last modified: 06-24-2012, 07:15 AM by Mooserider.)
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06-24-2012, 07:13 AM |
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Jagsrs28
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RE: How to breath heavily
(06-24-2012, 07:13 AM)Mooserider Wrote: You didn't merge the new script with your current one, and you also didn't add the BreathTimer script
Instead of
void OnStart()
void OnStart() { AddEntityCollideCallback("Player", "ScriptArea_3", "PlayerInBreathArea", false, 0); } void PlayerInBreathArea(string &in asParent, string &in asChild, int alState) { if (alState == 1) { PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0.0f, false); AddTimer("BreathTimer", 2.0f, "BreathTimer"); }
else { RemoveTimer("BreathTimer"); } }
{ ShowEnemyPlayerPosition("Grunty1"); AddUseItemCallback("", "Key_1", "castle_1", "KeyOnDoor", true); AddEntityCollideCallback("Player", "ScriptArea_1", "CloseDoorFunc", true, 1); AddEntityCollideCallback("Player", "ScriptArea_2", "CloseDoorFunc2", true, 1); }
have
void OnStart() { AddEntityCollideCallback("Player", "ScriptArea_3", "PlayerInBreathArea", false, 0); ShowEnemyPlayerPosition("Grunty1"); AddUseItemCallback("", "Key_1", "castle_1", "KeyOnDoor", true); AddEntityCollideCallback("Player", "ScriptArea_1", "CloseDoorFunc", true, 1); AddEntityCollideCallback("Player", "ScriptArea_2", "CloseDoorFunc2", true, 1); } void PlayerInBreathArea(string &in asParent, string &in asChild, int alState) { if (alState == 1) { PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0.0f, false); AddTimer("BreathTimer", 2.0f, "BreathTimer"); }
else { RemoveTimer("BreathTimer"); } } void BreathTimer(string &in asTimer) { PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0.0f, false); AddTimer("BreathTimer", 2.0f, "BreathTimer"); }
To explain the problem - you pasted the whole script I wrote instead of just putting the lines from my OnStart into your OnStart.
GL with the story Now my key wont open a door, the door wont close behind me anymore -.- VAFAN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Special Custom Story for 2 special people!
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06-24-2012, 07:18 AM |
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Mooserider
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RE: How to breath heavily
Did you still include what you had written in your script? This is the final script you should have:
void OnStart(){ AddEntityCollideCallback("Player", "ScriptArea_3", "PlayerInBreathArea", false, 0); ShowEnemyPlayerPosition("Grunty1"); AddUseItemCallback("", "Key_1", "castle_1", "KeyOnDoor", true); AddEntityCollideCallback("Player", "ScriptArea_1", "CloseDoorFunc", true, 1); AddEntityCollideCallback("Player", "ScriptArea_2", "CloseDoorFunc2", true, 1); } void PlayerInBreathArea(string &in asParent, string &in asChild, int alState) { if (alState == 1) { PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0.0f, false); AddTimer("BreathTimer", 2.0f, "BreathTimer"); }
else { RemoveTimer("BreathTimer"); } } void BreathTimer(string &in asTimer) { PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0.0f, false); AddTimer("BreathTimer", 2.0f, "BreathTimer"); } void CloseDoorFunc(string &in asParent, string &in asChild, int alState) { SetSwingDoorClosed("castle_1", true, true); SetSwingDoorLocked("castle_1", true, false); PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false); GiveSanityDamage(40.0f, true); }
void CloseDoorFunc2(string &in asParent, string &in asChild, int alState) { SetSwingDoorClosed("castle_2", true, true); SetSwingDoorLocked("Magical Apples", true, false); PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false); GiveSanityDamage(40.0f, true); }
void KeyOnDoor(string &in item, string &in door) { SetSwingDoorLocked("castle_1", false, true); PlaySoundAtEntity("", "unlock_door", "castle_1", 0, false); RemoveItem("Key_1"); }
void OnEnter() {
}
void OnLeave() {
}
(This post was last modified: 06-24-2012, 09:43 AM by Mooserider.)
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06-24-2012, 09:30 AM |
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