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		| MaZiCUT   Senior Member
 
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			| Randomize door message 
 
				How do i randomize a door message? When a door's locked, and i touch it, it activates the playerinteract and in that script i want it to choose between random messages to display instead of one.
 
 For example instead of just showing "It's locked" how do i manage to make it display random ones?
 
 For example "It's not going to open" "It's useless" etc.
 
 
 
 Not solved, i decided it would be best not to have random messages at that door.
 
 Hi. 
				
(This post was last modified: 06-27-2012, 12:40 PM by MaZiCUT.)
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	| 06-27-2012, 11:13 AM |  |  
	
		| Your Computer   SCAN ME!
 
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			| RE: Randomize door message 
 
				SetMessage("Category", "Entry_"+RandInt(1,3), 0); 
 
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	| 06-27-2012, 11:25 AM |  |  
	
		| MaZiCUT   Senior Member
 
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			| RE: Randomize door message 
 
				SetMessage("Category", "Entry_"+RandInt(1,3), 0); 
 
 
 
 What do i put after entry?
 
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	| 06-27-2012, 11:28 AM |  |  
	
		| Your Computer   SCAN ME!
 
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			| RE: Randomize door message 
 
				 (06-27-2012, 11:28 AM)CrazyArts Wrote:  What do i put after entry? 
An int: integer; number; not a decimal.
			 
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	| 06-27-2012, 11:32 AM |  |  
	
		| MaZiCUT   Senior Member
 
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			| RE: Randomize door message 
 
				Will this work?
 
 void DinnerMessage(string &in entity)
 {
 if(GetSwingDoorLocked("DinnerDoor") == true)
 {
 SetMessage("DoorMessages", "Entry_"+RandInt(1,3), 0);
 }
 }
 
 .lang
 
 
 <CATEGORY Name="DoorMessages">
 <Entry Name="DinnerMSG">It won't budge.</Entry>
 <Entry Name="DinnerMSG2">It's not going to open.</Entry>
 <Entry Name="DinnerMSG3">I might aswell give up on this door.</Entry>
 
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	| 06-27-2012, 11:33 AM |  |  
	
		| Your Computer   SCAN ME!
 
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			| RE: Randomize door message 
 
				"It won't budge." won't show up if you use that entry. You have to understand RandInt before you can work with it.
			 
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	| 06-27-2012, 11:39 AM |  |  
	
		| MaZiCUT   Senior Member
 
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			| RE: Randomize door message 
 
				How do i do it then? I want it to pick between those 3 messages on the door by the way.
			 
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	| 06-27-2012, 11:47 AM |  |  
	
		| Your Computer   SCAN ME!
 
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			| RE: Randomize door message 
 
				http://wiki.frictionalgames.com/hpl2/amn...ns#general
Look at the argument for minimum value and look at the argument for maximum value. RandInt generates a random number no greater than maximum value and no lesser than minimum value. Do you understand now why the entry without a number at the end won't show up in game?
			 
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	| 06-27-2012, 11:52 AM |  |  
	
		| MaZiCUT   Senior Member
 
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			| RE: Randomize door message 
 
				Not really   
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	| 06-27-2012, 12:00 PM |  |  
	
		| Your Computer   SCAN ME!
 
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			| RE: Randomize door message 
 
				RandInt(1,3) means minimum value is 1 and maximum value is 3. That means the only possible values that will be returned by that call are: 1, 2 or 3.
 0, 4, etc, will not be returned from that call. This means only DinnerMSG1, DinnerMSG2, and DinnerMSG3 are possible since we are appending RandInt(1,3) to the end of the entry name.
 
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	| 06-27-2012, 12:11 PM |  |  |