void ZombieTrigger(string &in asParent, string &in asChild, int alState){
AddEnemyPatrolNode("Zombie_Spawn_1", "PathNodeArea_4", 0, "");
AddEnemyPatrolNode("Zombie_Spawn_1", "PathNodeArea_7", 0, "");
AddEnemyPatrolNode("Zombie_Spawn_1", "PathNodeArea_9", 0, "");
AddEnemyPatrolNode("Zombie_Spawn_1", "PathNodeArea_10", 0, "");
AddEnemyPatrolNode("Zombie_Spawn_1", "PathNodeArea_11", 0, "");
AddEnemyPatrolNode("Zombie_Spawn_1", "PathNodeArea_13", 0, "");
AddEnemyPatrolNode("Zombie_Spawn_1", "PathNodeArea_15", 0, "");
AddEnemyPatrolNode("Zombie_Spawn_1", "PathNodeArea_16", 0, "");
SetEntityActive("Zombie_Spawn_1", true);
}