Cruzore
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RE: [HELP] Keg Pop
Me neither, guess you'll have to look.
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06-30-2012, 05:59 PM |
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himynamebob1
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RE: [HELP] Keg Pop
Can't seem to find anything.
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06-30-2012, 07:35 PM |
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Cruzore
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RE: [HELP] Keg Pop
How can you not find it? Just open your level editor, go to the manesia root>maps>main and look through. Try to find the map with the storage, and you know where the .hps file is.
It took me 10 seconds to find it:
Go to amnesia root>maps>main>ch1 and open 12_storage.hps
Think, before you speak Google, before you post
(This post was last modified: 06-30-2012, 07:43 PM by Cruzore.)
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06-30-2012, 07:42 PM |
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himynamebob1
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RE: [HELP] Keg Pop
I meant I didn't know which map you used the drill on...
Seems to be no area around the object on their map.
(This post was last modified: 06-30-2012, 08:04 PM by himynamebob1.)
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06-30-2012, 08:02 PM |
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himynamebob1
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RE: [HELP] Keg Pop
I tried putting an invisible box in front of it but still doesn't work. :/
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07-01-2012, 12:23 AM |
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Cruzore
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RE: [HELP] Keg Pop
Select the keg, go to the Entity Tab, and you see that they have a Interact Callback there, no invisible box, as the start.
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07-01-2012, 12:31 AM |
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himynamebob1
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RE: [HELP] Keg Pop
The keg only has checks for CastShadows and IsAffectedByDecals.
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07-01-2012, 12:38 AM |
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Cruzore
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RE: [HELP] Keg Pop
oh, you use those barrels...well, you have to change the type of them in the model editor and save it in the entity folder in your custom story root. But I don't know which type, maybe Entity with subType static? No idea.
The reason for this is that they are the wrong type of entity, as they can not be itneracted with. Either change the barrel type to the same as in the main game, or change the option in the model editor.
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07-01-2012, 12:44 AM |
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himynamebob1
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RE: [HELP] Keg Pop
Where can I find another type of barrel?
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07-01-2012, 01:27 AM |
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Cruzore
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RE: [HELP] Keg Pop
....Just look for the same keg as the one in the main game. You know, I have everything in my mind, I even know the exact position of the keg in the level editor.
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07-01-2012, 02:08 AM |
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