void OnEnter()
{
//////////Some unimportant stuff//////
AddEntityCollideCallback("Player", "Walk_Quest_Area", "GetWalkQuest", true, 1);
AddEntityCollideCallback("Player", "Walk_Complete_Area", "FinishWalkQuest", true, 1);}void GetWalkQuest(string &in asItem, string &in asEntity){
AddQuest("walkquest", "WalkQuest");}void FinishWalkQuest(string &in asItem, string &in asEntity)
{
CompleteQuest("walkquest", "WalkQuest");
}.Lang file
<LANGUAGE> <CATEGORY Name="Journal">
<Entry Name="Quest_WalkQuest_Text">The prison door seems to be locked with a Padlock, Try to find another way to get in.</Entry>
</CATEGORY></LANGUAGE>