Jagsrs28
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SetEntityPlayerInteractCallback!?!?!?
So I have been trying to make sort of a dramatic moment in my custom story, and It is not working. So basically there is a knife on the floor and you have to find it all drugged. When you pick it up a bunch of stuff happens.
Here is the script:
SetEntityPlayerInteractCallback("Knife_1", "Murder", true);
}
void Murder(string &in asParent, string &in asChild, int alState)
{
StopMusic(1, 0);
FadeIn(1);
AddTimer("Timer2", 4, "Into2");
GetPlayerSpeed();
SetPlayerJumpDisabled(false);
SetPlayerMoveSpeedMul(0)
}
void Into2(string &in asTimer)
{
FadeOut(1);
AddTimer("Timer3", 2, "Sounds1");
}
void Sounds1(string &in asTimer)
{
PlaySoundAtEntity("", "24_cut.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_breath.snt", "Player", 0, false);
AddTimer("Timer4", 27, "Neworld1");
}
void Neworld1(string &in asTimer)
{
ChangeMap("02.map", "PlayerStartArea_1", "", "");
}
I have the OnStart(), OnEnter(), OnLeave()
Have any questions I will be happy to answer them.
EDIT:
In the Level Editor, I named the knife, "Knife_1"
I also went into the .lang and put:
<Entry Name="ItemDesc_knife_1">Knife to cut.</Entry>
<Entry Name="ItemName_knife_1">Knife</Entry>
Special Custom Story for 2 special people!
(This post was last modified: 07-02-2012, 02:52 PM by Jagsrs28.)
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07-02-2012, 02:47 PM |
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Your Computer
SCAN ME!
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RE: SetEntityPlayerInteractCallback!?!?!?
You have the wrong interact callback syntax.
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07-02-2012, 02:50 PM |
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Adny
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RE: SetEntityPlayerInteractCallback!?!?!?
The callback syntax for the function "Murder" is incorrect; it should be (string &in asEntity) instead of the callback you currently have.
I rate it 3 memes.
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07-02-2012, 02:50 PM |
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EXAWOLT
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RE: SetEntityPlayerInteractCallback!?!?!?
SetEntityPlayerInteractCallback will be called when "walking" on or touch the item.
SetEntityCallbackFunc("knife", "OnPickup"); = iwill be called when picking up the item.
void OnPickup(string &in asEntity, string &in type)
{
StopMusic(1, 0);
FadeIn(1);
AddTimer("Timer2", 4, "Into2");
GetPlayerSpeed();
SetPlayerJumpDisabled(false);
SetPlayerMoveSpeedMul(0)}
simply nuff said
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07-02-2012, 02:53 PM |
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Your Computer
SCAN ME!
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235
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RE: SetEntityPlayerInteractCallback!?!?!?
(07-02-2012, 02:53 PM)EXAWOLT Wrote: SetEntityPlayerInteractCallback will be called when "walking" on or touch the item.
Walking on an object is not a form of interaction.
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07-02-2012, 03:13 PM |
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EXAWOLT
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RE: SetEntityPlayerInteractCallback!?!?!?
my wrong sorry, but i cant seem to edit my comment, somethings wrong:/
simply nuff said
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07-02-2012, 03:45 PM |
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Jagsrs28
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RE: SetEntityPlayerInteractCallback!?!?!?
Finished! Yeah, It was the wrong syntax thank you guys SO MUCH!
Special Custom Story for 2 special people!
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07-02-2012, 03:48 PM |
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LulleBulle
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RE: SetEntityPlayerInteractCallback!?!?!?
(07-02-2012, 03:48 PM)Jagsrs28 Wrote: Finished! Yeah, It was the wrong syntax thank you guys SO MUCH! Incase you want to make stuff happend when you walk on it put a small script area over it and use AddEntityCollideCallback.
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07-02-2012, 06:25 PM |
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Jagsrs28
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RE: SetEntityPlayerInteractCallback!?!?!?
(07-02-2012, 06:25 PM)LulleBulle Wrote: (07-02-2012, 03:48 PM)Jagsrs28 Wrote: Finished! Yeah, It was the wrong syntax thank you guys SO MUCH! Incase you want to make stuff happend when you walk on it put a small script area over it and use AddEntityCollideCallback. I know ,but thanks anyways!
Special Custom Story for 2 special people!
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07-02-2012, 07:28 PM |
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