EXAWOLT 
 
 
		
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damage 
			 
			
				hey again, anyone know how to use this script? 
void GivePlayerDamage(float afAmount, string& asType, bool abSpinHead, bool abLethal); 
 
Reduces the health of the player.  
 
afAmount - amount of damage done to health 
asType - plays a certain effect on the screen when the damage is dealt (BloodSplat, Claws or Slash) 
abSpinHead - changes the camera view when damage is dealt 
abLethal - set to true if player can die from given damage 
 
i dont know what to type
			 
			
			
 
simply nuff said 
 
 
 
 
 
			
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	| 07-02-2012, 11:18 PM  | 
	
		
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		Adny 
 
 
		
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RE: damage 
			 
			
				(Note, player's maximum health is 100.0f) 
 
afAmount - A float (decimal) value used to determine how much damage is given to the player 
 
asType - A string ("string") that determines screen/sound affect that will accompany the damage; different screen effects have different blood patterns that appear on the screen 
 
abSpinHead - a Boolean (true/false) value that determines whether or not the player's head will spin (make a jerking motion) when the damage is received  
 
abLethal - a Boolean (true/false) value that decides whether or not the player will instantly die from the damage, regardless of the float value/how much the player has left. 
 
so, an example could be: 
 
void ugondie() 
{ 
GivePlayerDamage(25.0f, "Claws", false, false); 
} 
 
This function will cause 25 damage, have 3 diagonal streaks of blood across the screen, the player's head won't move, and it won't be fatal. 
 
Hope that helped!
			 
			
			
 
I rate it 3 memes. 
			
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	| 07-02-2012, 11:25 PM  | 
	
		
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		EXAWOLT 
 
 
		
			Member 
			
			
			
 
			
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RE: damage 
			 
			
				it worked perfectly, tanks m8   
			 
			
			
 
simply nuff said 
 
 
 
 
 
			
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	| 07-02-2012, 11:32 PM  | 
	
		
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