hey again, anyone know how to use this script?
void GivePlayerDamage(float afAmount, string& asType, bool abSpinHead, bool abLethal);
Reduces the health of the player.
afAmount - amount of damage done to health
asType - plays a certain effect on the screen when the damage is dealt (BloodSplat, Claws or Slash)
abSpinHead - changes the camera view when damage is dealt
abLethal - set to true if player can die from given damage
(Note, player's maximum health is 100.0f)
afAmount - A float (decimal) value used to determine how much damage is given to the player
asType - A string ("string") that determines screen/sound affect that will accompany the damage; different screen effects have different blood patterns that appear on the screen
abSpinHead - a Boolean (true/false) value that determines whether or not the player's head will spin (make a jerking motion) when the damage is received
abLethal - a Boolean (true/false) value that decides whether or not the player will instantly die from the damage, regardless of the float value/how much the player has left.