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Door "spawn"
tratolak Offline
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#1
Door "spawn"

When a zombie destroys a door and i want to repair it or rather "spawn" it what shoud i do?
(SetEntityActive or SetPropHealth doesnt work)
(This post was last modified: 07-19-2012, 12:37 PM by tratolak.)
07-10-2012, 06:30 AM
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Your Computer Offline
SCAN ME!

Posts: 3,456
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#2
RE: Door "spawn"

When an entity "breaks," it gets replaced with another entity. This other entity normally assumes different properties. Therefore resetting or increasing the health of the entity "doesn't work" (in reality it is working, it's just applying it to the current entity that took the place of the previous entity). You can probably get away with disabling the "broken" entity and dynamically creating a new door at a script area.

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(This post was last modified: 07-10-2012, 06:54 AM by Your Computer.)
07-10-2012, 06:53 AM
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tratolak Offline
Junior Member

Posts: 16
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Joined: Jun 2012
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#3
RE: Door "spawn"

(07-10-2012, 06:53 AM)Your Computer Wrote: When an entity "breaks," it gets replaced with another entity. This other entity normally assumes different properties. Therefore resetting or increasing the health of the entity "doesn't work" (in reality it is working, it's just applying it to the current entity that took the place of the previous entity). You can probably get away with disabling the "broken" entity and dynamically creating a new door at a script area.
Thanks again broSmile
07-10-2012, 07:09 AM
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