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.Lang File Help Sign script, message display.
Hauken Offline
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#1
Sign script, message display.

So I wish to use signs that frictional used at the Archives level near start of the game.

I know that i must use the entity itself which is the sign, and then I need to add the area same size as the sign.
I must set the Area trigger as Sign and give it a name.

However I do not know the commands I need to add to my LANG file, I tried to find frictional games LANG file for this level but I cant find them, neither do I know if I can find them..

Has anyone done this before Smile?
I also cant find my way to the big functions list on the wiki Blush


[Image: makqig.png]
(This post was last modified: 07-19-2012, 09:57 PM by Hauken.)
07-18-2012, 04:11 PM
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#2
RE: Sign script, message display.

There are no functions or commands that are required. In fact, the screenshot you posted shows all that is required (i.e. the same LANG category and entry specified for the TextCat and TextEntry fields). Do you know how to write your own LANG file, or at least create new categories and entries?

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(This post was last modified: 07-18-2012, 08:37 PM by Your Computer.)
07-18-2012, 08:36 PM
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Hauken Offline
Member

Posts: 62
Threads: 19
Joined: Jul 2012
Reputation: 1
#3
RE: Sign script, message display.

I do, but since it says Sign_Study i assumed it was something similar to / notes commands for instance..
That i had to attach and write the sentence in the LANG file.

Also I will not deny that I am a noob because I am clearly, I watch your tutorials and others lol.
But thanks I'll try!

EDIT: I did not figure it Sad lets assume I dont know how to write a lang fields then. Tongue
(This post was last modified: 07-19-2012, 09:56 PM by Hauken.)
07-18-2012, 09:09 PM
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