TheIcyPickle
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Posts: 80
Threads: 16
Joined: Feb 2011
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Key On a Cabinet
Ok, so quick question
what would I use to make a key on a closet door unlock it
Like
would this work
void OnStart()
{
AddUseItemCallback("", "key1", "door1", "KeyOnDoor", true);
}
void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("door1", false, true);
PlaySoundAtEntity("", "unlock_door", "door1", 0, false);
RemoveItem("key1");
}
but for a closet door? I dont know what function you would use..
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07-21-2012, 02:19 AM |
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SilentHideButFine
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RE: Key On a Cabinet
void OnStart()
{
AddUseItemCallback("", "Thekey", "TheDoor", "Thefunc", true);
}
void Thefunc(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("TheDoor", false, true);
PlaySoundAtEntity("", "unlock_door", "TheDoor", 0, false);
RemoveItem("Thekey");
}
try that!
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07-21-2012, 02:57 AM |
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Adny
Posting Freak
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RE: Key On a Cabinet
Doors, closets, and that desk with the swing door on the right hand side all use the same functions. Setswingdoorlocked will work properly on all of them.
I rate it 3 memes.
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07-21-2012, 03:08 AM |
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TheIcyPickle
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RE: Key On a Cabinet
right, but what function would that be?
hmm. I see what you mean, I've done level doors and regular doors no problem, but a closet door... Im not sure on.
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07-21-2012, 03:11 AM |
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TheIcyPickle
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Joined: Feb 2011
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RE: Key On a Cabinet
ah thank you andy, always helpful!
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07-21-2012, 07:01 AM |
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