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		| zecuro   Member
 
 Posts: 162
 Threads: 33
 Joined: Jul 2011
 Reputation: 
3
 | 
			| REsolved 
 
				hi guyshave a bit of problem with my hps file here......they tell me something wrong with it
 void OnStart()
 {
 AddUseItemCallback("", "key_1", "mansion_3", "FUNCTION", true);
 }
 void FUNCTION(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked(asEntity, false, true);
 PlaySoundAtEntity("", "unlock_door", asEntity, 0, false);
 RemoveItem(asItem);
 }
 void OnStart()
 {
 AddEntityCollideCallback("Player", "explode_scare", "Explode", true, 1);
 }
 
 
 void Explode(string &in asParent, string &in asChild, int alState)
 {
 SetPropHealth("pot_explode", 0);
 }
 
 
 void OnEnter()
 {
 }
 
 
 void OnLeave()
 {
 void OnEnter()
 
 {
 AddEntityCollideCallback("Player", "bang", "func_slam", true, 1);
 }
 
 void func_slam(string &in asParent, string &in asChild, int alState)
 {
 SetSwingDoorClosed("mansion_2", true, true);
 
 PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
 
 PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
 
 GiveSanityDamage(5.0f, true);
 }
 
				
(This post was last modified: 07-21-2012, 12:52 AM by zecuro.)
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	| 07-20-2012, 06:58 PM |  |  
	
		| Traggey   is mildly amused
 
 Posts: 3,257
 Threads: 74
 Joined: Feb 2012
 Reputation: 
185
 | 
			| RE: Script help!!!!! 
 
				Wrong section, moving to development support.
			 |  |  
	| 07-20-2012, 07:15 PM |  |  
	
		| Steve   Member
 
 Posts: 178
 Threads: 17
 Joined: Jun 2012
 Reputation: 
7
 | 
			| RE: Script help!!!!! 
 
				you forgot the } at void OnLeave()
			 
 CURRENTLY WORKING ON:
Final Light = 40% 
Need of voice actors. |  |  
	| 07-20-2012, 07:59 PM |  |  
	
		| zecuro   Member
 
 Posts: 162
 Threads: 33
 Joined: Jul 2011
 Reputation: 
3
 | 
			| RE: Script help!!!!! 
 
				 (07-20-2012, 07:59 PM)Steve Wrote:  you forgot the } at void OnLeave() 
???
			 |  |  
	| 07-20-2012, 08:32 PM |  |  
	
		| Your Computer   SCAN ME!
 
 Posts: 3,456
 Threads: 32
 Joined: Jul 2011
 Reputation: 
235
 | 
			| RE: Script help!!!!! 
 
				 (07-20-2012, 08:32 PM)zecuro Wrote:  ??? 
In other words, OnEnter and func_slam are inside OnLeave. You also have two OnStart functions.
			 
 
				
(This post was last modified: 07-20-2012, 09:15 PM by Your Computer.)
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	| 07-20-2012, 09:13 PM |  |  
	
		| zecuro   Member
 
 Posts: 162
 Threads: 33
 Joined: Jul 2011
 Reputation: 
3
 | 
			| RE: Script help!!!!! 
 
				 (07-20-2012, 09:13 PM)Your Computer Wrote:   (07-20-2012, 08:32 PM)zecuro Wrote:  ??? In other words, OnEnter and func_slam are inside OnLeave. You also have two OnStart functions.
 
i don't understand really cuz i try the script befor and it work well the slaming door and the key script but when i tried the script for exploding pot well added it to my hps file it dosent work did i place it wrong....
			 |  |  
	| 07-20-2012, 09:23 PM |  |  
	
		| zecuro   Member
 
 Posts: 162
 Threads: 33
 Joined: Jul 2011
 Reputation: 
3
 | 
			| RE: Script help!!!!! 
 
				like this ????void OnStart()
 {
 AddUseItemCallback("", "key_1", "mansion_3", "FUNCTION", true);
 }
 void FUNCTION(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked(asEntity, false, true);
 PlaySoundAtEntity("", "unlock_door", asEntity, 0, false);
 RemoveItem(asItem);
 }
 
 {
 AddEntityCollideCallback("Player", "explode_scare", "Explode", true, 1);
 }
 
 void Explode(string &in asParent, string &in asChild, int alState)
 {
 SetPropHealth("pot_explode", 0);
 }
 
 void OnEnter()
 {
 }
 
 void OnLeave()
 {
 void OnEnter()
 
 {
 AddEntityCollideCallback("Player", "bang", "func_slam", true, 1);
 }
 void func_slam(string &in asParent, string &in asChild, int alState)
 {
 SetSwingDoorClosed("mansion_2", true, true);
 
 PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
 PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
 GiveSanityDamage(5.0f, true);
 }
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	| 07-20-2012, 11:31 PM |  |  
	
		| Your Computer   SCAN ME!
 
 Posts: 3,456
 Threads: 32
 Joined: Jul 2011
 Reputation: 
235
 | 
			| RE: Script help!!!!! 
 
				 (07-20-2012, 11:31 PM)zecuro Wrote:  like this ???? 
No. Like this:
 void OnStart(){
 AddEntityCollideCallback("Player", "explode_scare", "Explode", true, 1);
 AddUseItemCallback("", "key_1", "mansion_3", "FUNCTION", true);
 }
 
 void FUNCTION(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked(asEntity, false, true);
 PlaySoundAtEntity("", "unlock_door", asEntity, 0, false);
 RemoveItem(asItem);
 }
 
 void Explode(string &in asParent, string &in asChild, int alState)
 {
 SetPropHealth("pot_explode", 0);
 }
 
 void OnEnter()
 {
 AddEntityCollideCallback("Player", "bang", "func_slam", true, 1);
 }
 
 void OnLeave()
 {
 }
 
 void func_slam(string &in asParent, string &in asChild, int alState)
 {
 SetSwingDoorClosed("mansion_2", true, true);
 PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
 PlaySoundAtEntity("", "react_scare", "Player", 0, false);
 PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
 GiveSanityDamage(5.0f, true);
 }
 
 
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	| 07-21-2012, 12:17 AM |  |  |