tristanisms 
 
 
		
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I need help with my coding. 
			 
			
				I'm very new at Amnesia custom stories, and VERY new at coding. All I'm trying to do is make a key unlock a door (for now, maybe more help will be needed in the future). This is my work. The error I keep getting is that it won't let me unlock the door, it just says "Item cannot be used that way" please proofread and help me out. 
 
 
//////////////////////////// 
// Run when entering map 
void OnEnter() 
{ 
AddUseItemCallback("", "Bedroom Key", "Bedroom Door", "UsedKeyOnDoor", true); 
} 
  
void UsedDoorKey(string &in asItem, string &in asEntity) 
{ 
 SetSwingDoorLocked("Bedroom Door", false, true); 
 PlaySoundAtEntity("", "unlock_door", "Bedroom Door", 0, false); 
 RemoveItem("Bedroom Key"); 
} 
 
//////////////////////////// 
// Run when leaving map 
void OnLeave() 
{ 
  
}
			 
			
			
			
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	| 08-02-2012, 07:38 PM  | 
	
		
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		Adny 
 
 
		
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RE: I need help with my coding. 
			 
			
				In your callback, you made the function "UsedKeyOnDoor" but the function you have is called "UsedDoorKey"; they're supposed to be the same. Also, you should never use spaces in coding (unless you're adding a debug message). Use underscores instead, they look like this --> "_" 
 
Here's a revised version (be sure to change the names of the items in the level editor to match the ones in the script): 
 
 
void OnStart() 
{ 
AddUseItemCallback("", "Bedroom_Key", "Bedroom_Door", "UsedKeyOnDoor", true); 
} 
 
void UsedKeyOnDoor(string &in asItem, string &in asEntity) 
{ 
SetSwingDoorLocked(asEntity, false, true); 
PlaySoundAtEntity("", "unlock_door", asEntity, 0, false); 
RemoveItem(asItem); 
} 
 
void OnEnter() 
{ 
 
} 
 
void OnLeave() 
{ 
 
}
			 
			
			
 
I rate it 3 memes. 
			
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	| 08-02-2012, 07:43 PM  | 
	
		
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		tristanisms 
 
 
		
			Junior Member 
			
			
			
 
			
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RE: I need help with my coding. 
			 
			
				 (08-02-2012, 07:43 PM)andyrockin123 Wrote:  In your callback, you made the function "UsedKeyOnDoor" but the function you have is called "UsedDoorKey"; they're supposed to be the same. Also, you should never use spaces in coding (unless you're adding a debug message). Use underscores instead, they look like this --> "_" 
 
Here's a revised version (be sure to change the names of the items in the level editor to match the ones in the script): 
 
 
void OnStart() 
{ 
AddUseItemCallback("", "Bedroom_Key", "Bedroom_Door", "UsedKeyOnDoor", true); 
} 
 
void UsedKeyOnDoor(string &in asItem, string &in asEntity) 
{ 
SetSwingDoorLocked(asEntity, false, true); 
PlaySoundAtEntity("", "unlock_door", asEntity, 0, false); 
RemoveItem(asItem); 
} 
 
void OnEnter() 
{ 
 
} 
 
void OnLeave() 
{ 
 
} Thank you very much! I hope I can rely on people like you in the future.
			  
			
			
			
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	| 08-02-2012, 07:46 PM  | 
	
		
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