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		| timonenluca   Junior Member
 
 Posts: 18
 Threads: 7
 Joined: Oct 2011
 Reputation: 
0
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			|  dont nowhow to fix it :( Script help!! 
 
				i dont now what i did wrongwhen i start the map it looks at the hollow (hollow_1) like i wantet but if i pick it up it normally needs to start looking at the chains (use_1) wich doesnt do after i picked it up  also i forgot to insert a timer but if someone can help me fix this first please il apreciate it thanks for reading    ////////////////////////////// Run when entering map
 void OnEnter()
 {
 AddUseItemCallback("player", "hollow_1", "use_1", "free", true);
 SetPlayerActive(true);
 SetPlayerCrouching(true);
 StartPlayerLookAt("hollow_1", 2, 3, "use");
 
 }
 void free(string &in asItem, string &in asEntity)
 {
 SetPlayerActive(true);
 SetPlayerCrouching(false);
 StopPlayerLookAt();
 }
 void use(string &in asEntity, int alState)
 {
 StartPlayerLookAt("use_1", 2, 3, "");
 
 }
 
 
 ////////////////////////////
 // Run when leaving map
 void OnLeave()
 {
 
 }
				
(This post was last modified: 08-11-2012, 03:04 PM by timonenluca.)
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	| 08-11-2012, 02:57 PM |  |  
	
		| Lizard   Member
 
 Posts: 174
 Threads: 23
 Joined: Jul 2012
 Reputation: 
5
 | 
			| RE: dont nowhow to fix it :( Script help!! 
 
				StartPlayerLookAt in your use function, dosent have the right syntax
 This is what i would do:
 
 ////////////////////////////
 // Run when entering map
 void OnEnter()
 {
 AddUseItemCallback("player", "hollow_1", "use_1", "free", true);
 SetPlayerActive(true);
 SetPlayerCrouching(true);
 StartPlayerLookAt("hollow_1", 2, 3, "");
 if (HasItem("hollow_1"))
 {
 AddTimer("", 0.2f, "use");
 }
 }
 
 void free(string &in asItem, string &in asEntity)
 {
 SetPlayerActive(true);
 SetPlayerCrouching(false);
 StopPlayerLookAt();
 }
 
 void use(string &in asTimer)
 {
 StartPlayerLookAt("use_1", 2, 3, "");
 }
 
 
 ////////////////////////////
 // Run when leaving map
 void OnLeave()
 {
 
 }
 
 CURRENT PROJECT:A Fathers Secret == Just started
 
 
				
(This post was last modified: 08-11-2012, 03:21 PM by Lizard.)
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	| 08-11-2012, 03:18 PM |  |  
	
		| timonenluca   Junior Member
 
 Posts: 18
 Threads: 7
 Joined: Oct 2011
 Reputation: 
0
 | 
			| RE: dont nowhow to fix it :( Script help!! 
 
				 (08-11-2012, 03:18 PM)ZereboO Wrote:  StartPlayerLookAt in your use function, dosent have the right syntax
 This is what i would do:
 
 ////////////////////////////
 // Run when entering map
 void OnEnter()
 {
 AddUseItemCallback("player", "hollow_1", "use_1", "free", true);
 SetPlayerActive(true);
 SetPlayerCrouching(true);
 StartPlayerLookAt("hollow_1", 2, 3, "");
 if (HasItem("hollow_1"))
 {
 AddTimer("", 0.2f, "use");
 }
 }
 
 void free(string &in asItem, string &in asEntity)
 {
 SetPlayerActive(true);
 SetPlayerCrouching(false);
 StopPlayerLookAt();
 }
 
 void use(string &in asTimer)
 {
 StartPlayerLookAt("use_1", 2, 3, "");
 }
 
 
 ////////////////////////////
 // Run when leaving map
 void OnLeave()
 {
 
 }
 thanks it worked im currently not making any kind of story im learning anyways thanks for help now i now what i did wrong    |  |  
	| 08-11-2012, 03:57 PM |  |  |