Steve
Member
Posts: 178
Threads: 17
Joined: Jun 2012
Reputation:
7
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RE: Help.. Again :)
le try this:
void OnStart()
{
AddEntityCollideCallback("Player", "script_slam_1", "func_slam_shut", true, 1);
AddEntityCollideCallback("Player", "door_smash_area_1", "func_slam", true, 1);
AddEntityCollideCallback("Player", "door_smash_area_2", "func_slam", true, 1);
AddEntityCollideCallback("Player", "door_smash_area_3", "func_slam", true, 1);
}
void func_slam_shut(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("prison1", true, true);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
GiveSanityDamage(5.0f, true);
}
void func_slam(string &in asParent, string &in asChild, int alState)
{
SetPropHealth("door_smash_1", 0.0f);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false);
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
GiveSanityDamage(5.0f, true);
SetPropHealth("door_smash_2", 0.0f);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false);
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
GiveSanityDamage(5.0f, true);
SetPropHealth("door_smash_3", 0.0f);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false);
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
GiveSanityDamage(5.0f, true);
}
I'm not quite sure it's this you want but this is what I can make out of your explaination.
also I higlighted some stuff which name I changed baceause you can't use spaces alos make area's with the name I put in the code.
CURRENTLY WORKING ON:
Final Light = 40%
Need of voice actors.
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08-31-2012, 08:19 AM |
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Fanstetic
Junior Member
Posts: 8
Threads: 2
Joined: Aug 2012
Reputation:
0
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RE: Help.. Again :)
(08-31-2012, 08:19 AM)Steve Wrote: le try this:
void OnStart()
{
AddEntityCollideCallback("Player", "script_slam_1", "func_slam_shut", true, 1);
AddEntityCollideCallback("Player", "door_smash_area_1", "func_slam", true, 1);
AddEntityCollideCallback("Player", "door_smash_area_2", "func_slam", true, 1);
AddEntityCollideCallback("Player", "door_smash_area_3", "func_slam", true, 1);
}
void func_slam_shut(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("prison1", true, true);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
GiveSanityDamage(5.0f, true);
}
void func_slam(string &in asParent, string &in asChild, int alState)
{
SetPropHealth("door_smash_1", 0.0f);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false);
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
GiveSanityDamage(5.0f, true);
SetPropHealth("door_smash_2", 0.0f);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false);
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
GiveSanityDamage(5.0f, true);
SetPropHealth("door_smash_3", 0.0f);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false);
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
GiveSanityDamage(5.0f, true);
}
I'm not quite sure it's this you want but this is what I can make out of your explaination.
also I higlighted some stuff which name I changed baceause you can't use spaces alos make area's with the name I put in the code. Now nothing happens when i walk passed the doors... :/
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08-31-2012, 08:49 AM |
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FlawlessHappiness
Posting Freak
Posts: 3,980
Threads: 145
Joined: Mar 2012
Reputation:
171
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RE: Help.. Again :)
Check names again. Also there is no reason in calling the function 3 times with 3 different scriptareas. Just make one:
void OnStart()
{
AddEntityCollideCallback("Player", "door_smash_area", "func_slam", true, 1)
}
void func_slam(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false);
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
GiveSanityDamage(5.0f, true);
SetPropHealth("door_smash_1", 0.0f);
SetPropHealth("door_smash_2", 0.0f);
SetPropHealth("door_smash_3", 0.0f);
GiveSanityDamage(5.0f, true);
}
Trying is the first step to success.
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08-31-2012, 10:59 AM |
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