g2uypie
Junior Member
Posts: 13
Threads: 5
Joined: Jun 2012
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Key Isn't Opening My 2nd Door?
Every time I use the key on the door, it doesn't open it, and says I cant use it this way. Is there anything wrong with my script?
void OnStart(){SetEntityConnectionStateChangeCallback("lever", "func_shelf"); AddUseItemCallback("", "key_1", "mansion_1", "UsedKeyOnDoor", true); AddUseItemCallback("", "key_2", "mansion_3", "UsedKeyOnDoor", true);}//----------------------------------------------------------------//void UsedKeyOnDoor(string &in asItem, string &in asEntity){ SetSwingDoorLocked("mansion_1", false, true); PlaySoundAtEntity("", "unlock_door", "mansion_1", 0, false); RemoveItem("key_1");}//----------------------------------------------------------------//void UsedKeyOnDoor2(string &in asItem, string &in asEntity){ SetSwingDoorLocked("mansion_3", false, true); PlaySoundAtEntity("", "unlock_door", "mansion_3", 0, false); RemoveItem("key_2");}//----------------------------------------------------------------//
There is more code, but it's not related to the door.
It's key_2 that isn't opening mansion_3.
EDIT: It's looks terrible in the code section, so i'll provide the file too. I'l rename it from .hps to .txt
(This post was last modified: 09-03-2012, 04:44 AM by g2uypie.)
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09-02-2012, 03:10 AM |
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Steve
Member
Posts: 178
Threads: 17
Joined: Jun 2012
Reputation:
7
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RE: Key Isn't Opening My 2nd Door?
you forgot a 2 this should work.
void OnStart()
{
SetEntityConnectionStateChangeCallback("lever", "func_shelf");
AddUseItemCallback("", "key_1", "mansion_1", "UsedKeyOnDoor", true);
AddUseItemCallback("", "key_2", "mansion_3", "UsedKeyOnDoor2", true);
}
//----------------------------------------------------------------//
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_1", false, true);
PlaySoundAtEntity("", "unlock_door", "mansion_1", 0, false);
RemoveItem("key_1");
}
void UsedKeyOnDoor2(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_3", false, true);
PlaySoundAtEntity("", "unlock_door", "mansion_3", 0, false);
RemoveItem("key_2");
}
void func_shelf(string &in asEntity, int alState)
{
if (alState == 1)
{
SetMoveObjectState("shelf",1.0f);
PlaySoundAtEntity("", "quest_completed.snt", "shelf_move_1", 0, false);
return;
}
}
void OnEnter()
{
}
void OnLeave()
{
}
I Highlighted the 2 you were missing
CURRENTLY WORKING ON:
Final Light = 40%
Need of voice actors.
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09-02-2012, 09:48 AM |
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g2uypie
Junior Member
Posts: 13
Threads: 5
Joined: Jun 2012
Reputation:
1
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RE: Key Isn't Opening My 2nd Door?
(09-02-2012, 09:48 AM)Steve Wrote: you forgot a 2 this should work.
void OnStart()
{
SetEntityConnectionStateChangeCallback("lever", "func_shelf");
AddUseItemCallback("", "key_1", "mansion_1", "UsedKeyOnDoor", true);
AddUseItemCallback("", "key_2", "mansion_3", "UsedKeyOnDoor2", true);
}
//----------------------------------------------------------------//
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_1", false, true);
PlaySoundAtEntity("", "unlock_door", "mansion_1", 0, false);
RemoveItem("key_1");
}
void UsedKeyOnDoor2(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_3", false, true);
PlaySoundAtEntity("", "unlock_door", "mansion_3", 0, false);
RemoveItem("key_2");
}
void func_shelf(string &in asEntity, int alState)
{
if (alState == 1)
{
SetMoveObjectState("shelf",1.0f);
PlaySoundAtEntity("", "quest_completed.snt", "shelf_move_1", 0, false);
return;
}
}
void OnEnter()
{
}
void OnLeave()
{
}
I Highlighted the 2 you were missing Thanks a ton! Damn me, and my little mistakes. Coding won't accept that
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09-03-2012, 04:44 AM |
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