My scripting is set to popup a text on the screen plus add a memento after the player has interacted with a locked door...but every time I run the game in dev_ the text on the screen appears though the memento entry is just "-". Here is my scripting for just the two functions:
In HPS
void OnStart(){SetEntityPlayerInteractCallback("librarydoor_1", "Hint01", true);}
void Hint01(string &in asEntity){SetMessage("Hints", "Hint01", 3); AddQuest("Memento1", "Quest_Quest1_Text");}
In .lang
The upstairs door is locked, I need to find a way around.