wagiwombledog
Junior Member
Posts: 8
Threads: 4
Joined: Mar 2012
Reputation:
0
|
Crowbar/Key Script Help
Please Help,
My .hps has a fatal error, mostly Unexpected token "{" here is the script:
Entrance.hps
////////////////////////////
// Run when the map starts
void OnStart()
{
AddUseItemCallback("", "Waterworks Key", "Waterworks", "FUNCTION", true);
}
void FUNCTION(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked(asEntity, false, true);
PlaySoundAtEntity("", "unlock_door", asEntity, 0, false);
RemoveItem(asItem);
}
{
AddUseItemCallback("", "crowbar_1", "Storage", "UsedCrowbarOnDoor", true);
AddEntityCollideCallback("crowbar_joint_1", "ScriptArea_1", "CollideAreaBreakDoor", true, 1);
}
void UsedCrowbarOnDoor(string &in asItem, string &in asEntity)
{
AddTimer("", 0.2, "TimerSwitchShovel");
RemoveItem("crowbar_1");
}
void TimerSwitchShovel(string &in asTimer)
{
PlaySoundAtEntity("","puzzle_place_jar.snt", "", 0, false);
SetEntityActive("crowbar_joint_1", true);
}
void CollideAreaBreakDoor(string &in asParent, string &in asChild, int alState)
{
AddPlayerSanity(25);
PlayMusic("10_puzzle01.ogg", false, 0.7, 0.1, 10, false);
SetSwingDoorLocked("prison_1", false, true);
AddPropImpulse("prison_1", 0, 0, -50, "World");
SetSwingDoorDisableAutoClose("prison_1", true);
SetSwingDoorClosed("prison_1", false, false);
SetMoveObjectState("prison_1", 1);
PlaySoundAtEntity("","break_wood_metal", "AreaBreakEffect", 0, false);
CreateParticleSystemAtEntity("", "ps_hit_wood", "AreaBreakEffect", false);
SetEntityActive("crowbar_joint_1", false);
SetLocalVarInt("Door", 1);
}
////////////////////////////
// Run when entering map
void OnEnter()
////////////////////////////
// Run when entering map
void OnLeave()
{
}
void DoorLockedPlayer(string &in entity)
{
if(GetSwingDoorLocked("Storage Locked") == true)
{
SetMessage("Messages", "msgname", 0);
}
}
{
if(GetSwingDoorLocked("WW Locked") == true)
{
SetMessage("Messages", "msgname", 0);
}
}
Can you see anything wrong with it?
Please help,
wagiwombledog
|
|
09-11-2012, 05:43 AM |
|
Adny
Posting Freak
Posts: 1,766
Threads: 6
Joined: Mar 2012
Reputation:
173
|
RE: Crowbar/Key Script Help
A few quick notes:
- All callbacks should be under OnStart
-All functions need a header (i.e. void + name + callback syntax)
-Never use spaces in a string name, always use underscores "_"
With that said, here's a revision:
void OnStart()
{
AddUseItemCallback("", "Waterworks_Key", "Waterworks", "FUNCTION", true);
AddUseItemCallback("", "crowbar_1", "Storage", "UsedCrowbarOnDoor", true);
AddEntityCollideCallback("crowbar_joint_1", "ScriptArea_1", "CollideAreaBreakDoor", true, 1);
}
void FUNCTION(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked(asEntity, false, true);
PlaySoundAtEntity("", "unlock_door", asEntity, 0, false);
RemoveItem(asItem);
}
void UsedCrowbarOnDoor(string &in asItem, string &in asEntity)
{
AddTimer("", 0.2, "TimerSwitchShovel");
RemoveItem("crowbar_1");
}
void TimerSwitchShovel(string &in asTimer)
{
PlaySoundAtEntity("","puzzle_place_jar.snt", "", 0, false);
SetEntityActive("crowbar_joint_1", true);
}
void CollideAreaBreakDoor(string &in asParent, string &in asChild, int alState)
{
AddPlayerSanity(25);
PlayMusic("10_puzzle01.ogg", false, 0.7, 0.1, 10, false);
SetSwingDoorLocked("prison_1", false, true);
AddPropImpulse("prison_1", 0, 0, -50, "World");
SetSwingDoorDisableAutoClose("prison_1", true);
SetSwingDoorClosed("prison_1", false, false);
SetMoveObjectState("prison_1", 1);
PlaySoundAtEntity("","break_wood_metal", "AreaBreakEffect", 0, false);
CreateParticleSystemAtEntity("", "ps_hit_wood", "AreaBreakEffect", false);
SetEntityActive("crowbar_joint_1", false);
SetLocalVarInt("Door", 1);
}
void DoorLockedPlayer(string &in asEntity)
{
if(GetSwingDoorLocked("Storage Locked") == true)
{
SetMessage("Messages", "msgname", 0);
}
}
void DoorLockedPlayer2(string &in asEntity)
{
if(GetSwingDoorLocked("WW Locked") == true)
{
SetMessage("Messages", "msgname", 0);
}
}
////////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when entering map
void OnLeave()
{
}
I hope that helped!
I rate it 3 memes.
|
|
09-11-2012, 05:54 AM |
|
|