RE: How do i insert potions into furniture?
some entities can be checked as "breakeable", and for example a vase, in the entity tab, you can set "contained item" and choose what u want.
then for exe. a table, u need a script:
SetEntityCallbackFunc(string& asName, string& asCallback);
Calls a function when the player interacts with a certain entity.
Callback syntax: void MyFunc(string &in asEntity, string &in type)
Type depends on entity type and includes: “OnPickup”, “Break”, “OnIgnite”, etc
then in the void youll have:
SetEntityActive("?", true);
simply nuff said
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