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BlockUp: Custom Map! Try it
bradenm650 Offline
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#21
RE: BlockUp: Custom Map! Try it

(07-24-2012, 04:57 PM)PixelHurricane Wrote: There is only one thing I would suggest for this map.
I would use the line of code
AddEnemyPatrolNode(string& asName, string& asNodeName, float afWaitTime, string& asAnimation);

and set the patrol node somewhere in the middle of the spawnroom. (pathnode in the areas category)

This will make the grunt break down all the doors without the need for you to attract him with
noise like I saw in your trailer. also, it works better than ShowEnemyPlayerPosition in the
way that it won't make the chasing sound and makes it possible to hide after it comes through.
Really....i place lots of them in the room.....
07-25-2012, 08:32 AM
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bradenm650 Offline
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#22
RE: BlockUp: Custom Map! Try it

ok........
07-29-2012, 04:27 AM
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bob101910 Offline
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#23
RE: BlockUp: Custom Map! Try it

Didn't try this one (watched video), but I like the idea of blocking the door where the zombie comes from. Maybe make a house where you have to survive the night and block off the doors/windows? Waiting for an elevator to come while a zombie is chasing you so you have to block it's path? Didn't try this one because I've had laggy monsters break stuff before (House of Creep) and my laptop did not like it.
08-12-2012, 05:44 PM
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lolmaster Offline
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#24
RE: BlockUp: Custom Map! Try it

(08-12-2012, 05:44 PM)bob101910 Wrote: Didn't try this one (watched video), but I like the idea of blocking the door where the zombie comes from. Maybe make a house where you have to survive the night and block off the doors/windows? Waiting for an elevator to come while a zombie is chasing you so you have to block it's path? Didn't try this one because I've had laggy monsters break stuff before (House of Creep) and my laptop did not like it.
You should have let this die, no one seems to like it.


08-12-2012, 05:55 PM
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bradenm650 Offline
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Posts: 11
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Joined: Jul 2012
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#25
RE: BlockUp: Custom Map! Try it

(08-12-2012, 05:55 PM)lolmaster Wrote:
(08-12-2012, 05:44 PM)bob101910 Wrote: Didn't try this one (watched video), but I like the idea of blocking the door where the zombie comes from. Maybe make a house where you have to survive the night and block off the doors/windows? Waiting for an elevator to come while a zombie is chasing you so you have to block it's path? Didn't try this one because I've had laggy monsters break stuff before (House of Creep) and my laptop did not like it.
You should have let this die, no one seems to like it.
yeah let it die untill someone needs a small map
09-30-2012, 10:47 AM
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