(10-05-2012, 08:17 PM)Statyk Wrote:  The function is GiveSanityBoost(); but the player needs less than 100% sanity for it to occur. So I assume you have 100% sanity in game.
That sets it to 100%, regardless how low it actually is. But that should do the job nonetheless.
If you want your sanity to be restored with small increments, 
GiveSanityBoostSmall(); is the part.
Just lending some more advice.
			
 
			
			
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