Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Bad sound
AniFox Offline
Junior Member

Posts: 4
Threads: 1
Joined: Aug 2012
Reputation: 0
#1
Bad sound

After compilation, the game has a bad sound. Compiled with the help of this guide. Because of what kind of sound? Uploaded file Penumbra.exe.
P.S. Sorry for my english. I am Russian.
Boris was here =D


Attached Files
.rar   Penumbra.rar (Size: 830.5 KB / Downloads: 180)
08-26-2012, 02:17 AM
Find
Urkle Offline
FG - Associate

Posts: 1,172
Threads: 31
Joined: Jul 2006
Reputation: 21
#2
RE: Bad sound

What kind of bad sound? sounds like you either need to upgrade the ogg/vorbis libs or openal.

Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
08-26-2012, 06:24 PM
Website Find
Robby Offline
Posting Freak

Posts: 2,549
Threads: 38
Joined: Jun 2009
Reputation: 47
#3
RE: Bad sound

I can't even understand. Something about bad sound, but what kind of? Without more details, peeps can't help.

Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active.
08-26-2012, 08:35 PM
Website Find
AniFox Offline
Junior Member

Posts: 4
Threads: 1
Joined: Aug 2012
Reputation: 0
#4
RE: Bad sound

(08-26-2012, 06:24 PM)Urkle Wrote: What kind of bad sound? sounds like you either need to upgrade the ogg/vorbis libs or openal.
The problem is that if you open the original Penumbra all is normal. But if I open the version the sound hisses. I'll try to update them.

(08-26-2012, 08:35 PM)Nemet Robert Wrote: I can't even understand. Something about bad sound, but what kind of? Without more details, peeps can't help.


I can not properly explain in English. Possible that I made ​​a video game with the sound?
(This post was last modified: 08-27-2012, 09:50 PM by AniFox.)
08-27-2012, 09:48 PM
Find
AniFox Offline
Junior Member

Posts: 4
Threads: 1
Joined: Aug 2012
Reputation: 0
#5
RE: Bad sound



08-27-2012, 11:24 PM
Find
johnbox Offline
Member

Posts: 138
Threads: 5
Joined: Aug 2012
Reputation: 4
#6
RE: Bad sound

(08-27-2012, 09:48 PM)AniFox Wrote:
(08-26-2012, 08:35 PM)Nemet Robert Wrote: I can't even understand. Something about bad sound, but what kind of? Without more details, peeps can't help.


I can not properly explain in English. Possible that I made ​​a video game with the sound?
you mean, if it's possible to make and upload a video of the game to show the sound? o.o that's probably the best thing you could do ;)
probably it would be enough to upload only the sound to soundcloud or something, but you can also just upload a complete video.

if you meant something else, could you explain what? >.>


edit: oh, ok, already uploaded it. (if you're wondering why i don't answer to your question, i don't know much about the internal things of the HPL-Engine, sorry._.) but i have to notice, that i don't really hear anything wrong, except the intro music. or do you mean that very quiet scratching? sounds like a very low bufferrate... maybe it's completely wrong, but i now that issue from cubase, while i tried software-monitoring.

Working on a full conv.-mod, first pictures coming soon...


Working with Blender and other Stuff since 2009.
Using HPL-Engine since 2012 (learning..)
(This post was last modified: 08-28-2012, 02:01 AM by johnbox.)
08-27-2012, 11:30 PM
Find
Urkle Offline
FG - Associate

Posts: 1,172
Threads: 31
Joined: Jul 2006
Reputation: 21
#7
RE: Bad sound

Ahh. ok.. It is most likely low buffers for OGG Streaming. in a later update to OALWrapper the buffer code changed slightly so instead of being the a multiplier (e.g 8) it needed an actual size (e.g. 65536).

So if you look at the source in sources/game/Game.cpp you'll see where StreamBufferSize is defaulted to 128.. that needs to be changed to something like 32K or 64K. Also you'll need to make those changes in the PenumbraOverture source in Init.cpp where the StreamBufferSize is defaulted to 64.

Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
08-28-2012, 01:52 AM
Website Find
AniFox Offline
Junior Member

Posts: 4
Threads: 1
Joined: Aug 2012
Reputation: 0
#8
RE: Bad sound

(08-28-2012, 01:52 AM)Urkle Wrote: Ahh. ok.. It is most likely low buffers for OGG Streaming. in a later update to OALWrapper the buffer code changed slightly so instead of being the a multiplier (e.g 8) it needed an actual size (e.g. 65536).



So if you look at the source in sources/game/Game.cpp you'll see where StreamBufferSize is defaulted to 128.. that needs to be changed to something like 32K or 64K. Also you'll need to make those changes in the PenumbraOverture source in Init.cpp where the StreamBufferSize is defaulted to 64.
Thank you very much) Now everything is fine)

Спасибо)
08-28-2012, 02:58 PM
Find




Users browsing this thread: 1 Guest(s)