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Problem with custom monster
Unearthlybrutal Offline
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#11
RE: Problem with custom monster

(10-02-2012, 04:47 PM)Statyk Wrote: Well, if it works fine outside of debug, couldn't you just try to adjust to it? Perhaps test him while NOT in debug? It could be an engine thing.

I'll try to handle this somehow.

Anyway, thanks for your time Smile

When Life No Longer Exists
Full-conversion mod
(This post was last modified: 10-02-2012, 05:07 PM by Unearthlybrutal.)
10-02-2012, 05:06 PM
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Unearthlybrutal Offline
Posting Freak

Posts: 775
Threads: 12
Joined: May 2011
Reputation: 26
#12
RE: Problem with custom monster

(09-30-2012, 10:35 PM)Your Computer Wrote: It is unlikely that an average mod creator would recognize that error message and equate it to their experience. It'd be easier to debug if you attached the entity files.

Do you have time to check what would be wrong with the files?
I could send the files to your email (because of the spoilers).

When Life No Longer Exists
Full-conversion mod
(This post was last modified: 10-06-2012, 08:28 PM by Unearthlybrutal.)
10-06-2012, 08:27 PM
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Your Computer Offline
SCAN ME!

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#13
RE: Problem with custom monster

(10-06-2012, 08:27 PM)Unearthlybrutal Wrote: Do you have time to check what would be wrong with the files?
I could send the files to your email (because of the spoilers).

I have some time, but i'm not going to give you my e-mail.

Tutorials: From Noob to Pro
10-07-2012, 06:02 PM
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