I wanna make an intro where the player walks through a hallway to a door, then the screen fades out, there's a door breaking sound followed by a grunt sound, then the player dies with the phrase "Welcome to The Beginning".
I already got the player walking part, and sort of the death phrase, but is there a script to kill the player, or do I actually need to spawn a grunt?
Sets a checkpoint at which the player will respawn in case he dies.
Callback syntax: void MyFunc(string &in asName, int alCount)
Count is 0 on the first checkpoint load!
asName - the internal name asStartPos - the name of the StartPos in the editor asCallback - the function to call when the player dies/respawns asDeathHintCat - the category of the death hint message to be used in the .lang file asDeathHintEntry - the entry in the .lang file