You can try something similar to the way the elevator event was done in the original game; make a model (in your case, an outdoor environment) then move the model using the following function:
Agreed. For one of my WIP mods, I made an infinite looping hallway menu. I simply modeled a long hallway, split it in half, applied a bone to each, and basically pushed them in one direction. When one was completely behind the player's view, it wrapped underneath and placed cleverly behind the other. The loop was made seamless within 200 Maya frames, thankfully =]
(This post was last modified: 10-20-2012, 05:53 AM by Statyk.)