RE: How to fix the error 
			 
			
				void OnStart()  
{ 
	AddEntityCollideCallback("Player", "brutey", "MonsterFunction", true, 1);  
}  
void MonsterFunction(string &in asParent, string &in asChild, int alState) 
{ 
	SetEnemyDisableTriggers("Brute", true); 
	SetEntityActive("Brute", true);  
	AddEnemyPatrolNode("Brute", "PathNodeArea_1", 2, ""); 
	AddEnemyPatrolNode("Brute", "PathNodeArea_2", 0, ""); 
	AddEnemyPatrolNode("Brute", "PathNodeArea_3", 0, ""); 
	AddEnemyPatrolNode("Brute", "PathNodeArea_4", 0, ""); 
	AddEnemyPatrolNode("Brute", "PathNodeArea_5", 0, ""); 
	AddEnemyPatrolNode("Brute", "PathNodeArea_6", 0, ""); 
	AddEnemyPatrolNode("Brute", "PathNodeArea_7", 0, ""); 
	AddEnemyPatrolNode("Brute", "PathNodeArea_8", 0, ""); 
	AddEnemyPatrolNode("Brute", "PathNodeArea_9", 0, ""); 
	AddEnemyPatrolNode("Brute", "PathNodeArea_10", 0, ""); 
	AddEnemyPatrolNode("Brute", "PathNodeArea_11", 0, ""); 
	AddEnemyPatrolNode("Brute", "PathNodeArea_12", 0, ""); 
	AddUseItemCallback("", "key", "unlock", "unlockdoor", true); 
} 
void unlockdoor(string &in asItem, string &in asEntity) 
{ 
 SetSwingDoorLocked("unlock", false, true); 
 PlaySoundAtEntity("", "unlock_door.snt", "unlock", 0, false); 
 RemoveItem("key"); 
	AddEntityCollideCallback("Brute", "brute_go", "Monsterdisappear", true, 1);  
}  
void Monsterdisappear(string &in asParent, string &in asChild, int alState) 
{ 
	SetEntityActive("Brute", false); 
} 
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Is anything wrong... Any typos any spelling mistakes any thing I should move, remove or change to get it to work properly???
			 
			
			
			
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