Rowzter 
 
 
		
			Junior Member 
			
			
			
 
			
	Posts: 44 
	Threads: 12 
	Joined: Oct 2012
	
 Reputation: 
3
		
	 | 
	
		
			
Custom story crash issue 
			 
			
				Hello!, i have solved the Key unlock door problem, but now i want a grunt to spawn when im entering an area. When i start the custom story i got a crash report saying like "Could not load script, FOund parameters with the same name" 
here is my new script:
 
//////////////////////////// 
// Run first time starting map
 
void OnStart() 
{ 
	AddUseItemCallback("", "key_study_1", "mansion_1", "UnlockDoor", true); 
}
 
void UnlockDoor(string &in asItem, string &in asEntity) 
{ 
	SetSwingDoorLocked(asEntity, false, true); 
	PlaySoundAtEntity("", "unlock_door", asEntity, 0, false); 
	RemoveItem(asItem); 
}
 
void OnStart()  
{  
	AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);  
}  
void MonsterFunction(string &in asParent, string &in asChild, int alState) 
{ 
	SetEntityActive("servant_grunt_1", true);  
	AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 2, ""); 
	AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, ""); 
	AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0, ""); 
	AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0, "");
	 
}
 
Is there some errors here?, i cant solve this problem   
			 
			
			
			
		 |  
	 
 | 
 
	| 10-31-2012, 08:40 PM  | 
	
		
	 | 
 
 
	
		
		The chaser 
 
 
		
			Posting Freak 
			
			
			
 
			
	Posts: 2,486 
	Threads: 76 
	Joined: Jun 2012
	
 Reputation: 
113
		
	 | 
	
		
			
RE: Custom story crash issue 
			 
			
				 (10-31-2012, 08:40 PM)Rowzter Wrote:  Hello!, i have solved the Key unlock door problem, but now i want a grunt to spawn when im entering an area. When i start the custom story i got a crash report saying like "Could not load script, FOund parameters with the same name" 
 
here is my new script: 
 
 
 
//////////////////////////// 
// Run first time starting map 
 
void OnStart() 
{ 
	AddUseItemCallback("", "key_study_1", "mansion_1", "UnlockDoor", true); 
} 
 
void UnlockDoor(string &in asItem, string &in asEntity) 
{ 
	SetSwingDoorLocked(asEntity, false, true); 
	PlaySoundAtEntity("", "unlock_door", asEntity, 0, false); 
	RemoveItem(asItem); 
} 
 
void OnStart()  
{  
	AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);  
}  
void MonsterFunction(string &in asParent, string &in asChild, int alState) 
{ 
	SetEntityActive("servant_grunt_1", true);  
	AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 2, ""); 
	AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, ""); 
	AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0, ""); 
	AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0, ""); 
	 
} 
 
 
 
Is there some errors here?, i cant solve this problem   You have two void OnStart(). 
It should be like this:
 void OnStart() 
{ 
    AddUseItemCallback("", "key_study_1", "mansion_1", "UnlockDoor", true); 
AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);  
} 
 
void UnlockDoor(string &in asItem, string &in asEntity) 
{ 
    SetSwingDoorLocked(asEntity, false, true); 
    PlaySoundAtEntity("", "unlock_door", asEntity, 0, false); 
    RemoveItem(asItem); 
} 
 
void MonsterFunction(string &in asParent, string &in asChild, int alState) 
{ 
    SetEntityActive("servant_grunt_1", true);  
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 2, ""); 
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, ""); 
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0, ""); 
    AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0, ""); 
     
}
  
			 
			
			
 
                              THE OTHERWORLD (WIP) 
 
Aculy iz dolan.  
			
		 |  
	 
 | 
 
	| 10-31-2012, 08:50 PM  | 
	
		
	 | 
 
 
	
		
		Rowzter 
 
 
		
			Junior Member 
			
			
			
 
			
	Posts: 44 
	Threads: 12 
	Joined: Oct 2012
	
 Reputation: 
3
		
	 | 
	
		
			
RE: Custom story crash issue 
			 
			
				Thank you!!! you are the best on this forum!!!! Thank u very much!!!!!!!!!! 
 
=D=D xD, How do i "Lock" this thread now xD?
			 
			
			
			
		 |  
	 
 | 
 
	| 10-31-2012, 08:56 PM  | 
	
		
	 | 
 
 
	 
 |