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Amnesia Mod Wishlist
The Rock Worm Offline
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#11
RE: Amnesia Mod Wishlist

After reading the MEG series by Steve Alten, I did my own research of information online and believe that Megalodons (though probably not glowing as he describes it) are still alive. My MOD wish would be similar concept to MEG: Hell's Aquarium's base story... giant aquarium for dangerous deep sea critters!

I recently found these hand sculpted models and pic online http://2.bp.blogspot.com/-wFo6gI56uNA/T-.../Megh4.jpg http://2.bp.blogspot.com/-araDjLZ3RVc/T_...0/Megh.jpg http://1.bp.blogspot.com/-xwSArw0FVJk/T_...080021.jpg http://3.bp.blogspot.com/-or4H3DBG7b0/T_...250005.jpg http://3.bp.blogspot.com/-LwVRI-l1Y-s/T_...nting..jpg

I may not be able to describe my story like Acies did, but I will give it a shot (though I haven't given much story details so feel free to critic).

Name: Aquarium of Nightmare
You play the role of a young man who's desire to study deep sea critters in the unknown has been hindered by the unemployment and problems with the Government. At first, when you were approached by a wealthy man who owned a massive aquarium, it seemed like your dreams were answered. As you make your first dive after meeting the rest of the team joining you, the dream turns into a nightmare. Studying the Megalodons of the abyss and other sea critters would be fun, if it weren't for your boss' cruelty and obsession over something.
11-06-2012, 02:45 AM
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Acies Offline
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#12
RE: Amnesia Mod Wishlist

(11-06-2012, 12:48 AM)The Rock Worm Wrote: The 'good vs evil' mechanics sounds like Dungeons and Dragons, what you do shapes your character. How you describe the story makes it seem like it would be great to play. Doing the actual coding for that would be tricky to say the least. It certainly seems better sounding than Amnesia, the Dark Descent. If you need my or others help let us know.
This was an idea, not something I'm working on - I'm working on "Spacies" psst check it out. The coding wouldn't actually be that hard (even I could probably pull it off) - except for the timestop; to make that cool you'd need a good coder.

I do really like the idea though, so if some willing and able modders take up the concept I'd be down for model design (not full time though - spacies and all that).
(11-06-2012, 01:46 AM)Tigerwaw Wrote: Wow. Acies's idea is brilliant!
Thanks! Just started spawning ideas :]

[Image: mZiYnxe.png]


(This post was last modified: 11-06-2012, 02:47 AM by Acies.)
11-06-2012, 02:46 AM
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The Rock Worm Offline
Senior Member

Posts: 714
Threads: 83
Joined: Nov 2011
Reputation: 16
#13
RE: Amnesia Mod Wishlist

(11-06-2012, 02:46 AM)Acies Wrote:
(11-06-2012, 12:48 AM)The Rock Worm Wrote: The 'good vs evil' mechanics sounds like Dungeons and Dragons, what you do shapes your character. How you describe the story makes it seem like it would be great to play. Doing the actual coding for that would be tricky to say the least. It certainly seems better sounding than Amnesia, the Dark Descent. If you need my or others help let us know.
This was an idea, not something I'm working on - I'm working on "Spacies" psst check it out. The coding wouldn't actually be that hard (even I could probably pull it off) - except for the timestop; to make that cool you'd need a good coder.

I do really like the idea though, so if some willing and able modders take up the concept I'd be down for model design (not full time though - spacies and all that).
I hope your work on Spacies goes well and look forward to playing it (looking awesome so far).

Not to good on coding, and don't have a good modelling program. Aside from some level creating skills and lots of story concepts I doubt I could help a whole lot.
11-06-2012, 03:31 AM
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