tonitoni1998
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PlayMusicAtEntity
what is wrong with this code?
void area_scare_5(string &in asParent, string &in asChild, int alState)
{
PlayMusicAtEntity(string& scare_tingeling.snt, bool Loop, float 7, float 3, int 1, bool true);
}
im sorry to made you notice this again, but i really need help :/
When you are looking for someone, to do the scripting for your Custom Story, ask me!
(This post was last modified: 11-12-2012, 06:56 PM by tonitoni1998.)
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11-12-2012, 06:33 PM |
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The chaser
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RE: PlayMusicAtEntity
void area_scare_5(string &in asParent, string &in asChild, int alState)
{
PlayMusicAtEntity(scare_tingeling.snt, false, 7, 3, 1, true);
}
Those words weren't necessary, Toni XD they are for sintaxes and structures.
THE OTHERWORLD (WIP)
Aculy iz dolan.
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11-12-2012, 07:46 PM |
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FlawlessHappiness
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RE: PlayMusicAtEntity
There is nothing called PlayMusicAtEntity.
It's PlaySoundAtEntity
Trying is the first step to success.
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11-12-2012, 07:49 PM |
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Adny
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RE: PlayMusicAtEntity
"PlayMusicAtEntity" is not a function. You need to make a .snt file for the .ogg and use "PlaySoundAtEntity". Good luck!
I rate it 3 memes.
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11-12-2012, 07:49 PM |
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The chaser
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RE: PlayMusicAtEntity
(11-12-2012, 07:49 PM)beecake Wrote: There is nothing called PlayMusicAtEntity.
It's PlaySoundAtEntity How could I... please someone facepalm me.
THE OTHERWORLD (WIP)
Aculy iz dolan.
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11-12-2012, 08:18 PM |
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tonitoni1998
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RE: PlayMusicAtEntity
thanks to you guys.
how can i make this loop:
void area_scare_5(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity ("", "scare_whine_loop3.snt", "Player", 0, true);
}
When you are looking for someone, to do the scripting for your Custom Story, ask me!
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11-13-2012, 02:54 PM |
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FlawlessHappiness
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RE: PlayMusicAtEntity
What kind of loop? The sound you are using is already looping isn't it? If it isn't then:
void area_scare_5(string &in asParent, string &in asChild, int alState)
{
AddTimer("LoopSound", 0, "LoopTimer");
}
void LoopSound(string &in asTimer)
{
if(asTimer == "LoopSound")
{
PlaySoundAtEntity ("", "scare_whine_loop3.snt", "Player", 0, true);
AddTimer("LoopSound", 5, "LoopTimer");
)
}
Trying is the first step to success.
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11-13-2012, 03:07 PM |
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tonitoni1998
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RE: PlayMusicAtEntity
(11-13-2012, 03:07 PM)beecake Wrote: What kind of loop? The sound you are using is already looping isn't it? If it isn't then:
void area_scare_5(string &in asParent, string &in asChild, int alState)
{
AddTimer("LoopSound", 0, "LoopTimer");
}
void LoopSound(string &in asTimer)
{
if(asTimer == "LoopSound")
{
PlaySoundAtEntity ("", "scare_whine_loop3.snt", "Player", 0, true);
AddTimer("LoopSound", 5, "LoopTimer");
)
} thank you. well yes "whine_loop" sounds like a loop to me too, but its not looping :/ but now it is
if you could help me once again... i dont understand the wiki script examples... i tried to fade in a sound:
void area_scare_1(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "react_pant.snt", "Player", 0, true);
PlaySoundAtEntity("", "break_glass_large.snt", "Player", 0, true);
FadeInSound ("", "ui_torture.snt", "Player", 0, true);
GiveSanityDamage(90.0f, true);
}
i know this is very wrong, because i dont understand what all this "string&" "float" "bool" is. the only thing i did in java is a hello world, thats wh i dont really get all this stuff
this is what the wiki says:
void FadeInSound(string& asSoundName, float afFadeTime, bool abPlayStart);
When you are looking for someone, to do the scripting for your Custom Story, ask me!
(This post was last modified: 11-13-2012, 03:25 PM by tonitoni1998.)
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11-13-2012, 03:18 PM |
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FlawlessHappiness
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RE: PlayMusicAtEntity
i should tell you how to stop it too... If you have this sound playing all through your game it will be very annoying!
This is how the script should look:
void LoopSound(string &in asTimer)
{
if(asTimer == "LoopSound")
{
if(GetLocalVarInt("StopLoopSound") == 1)
{
return;
}
PlaySoundAtEntity ("", "scare_whine_loop3.snt", "Player", 0, true);
AddTimer("LoopSound", 5, "LoopTimer");
}
}
Then if you want to stop the loop you just make a script that calls: SetLocalVarInt("StopLookSound", 1);
For the fade in sound:
This line can fade in sounds: PlaySoundAtEntity("", "break_glass_large.snt", "Player", 0, true);
The 0 determines how many seconds it should fade, until it has reached full volume
string = Letters
float = Numbers
bool = True or false
You might want to see this too: http://www.frictionalgames.com/forum/thread-18368.html
Trying is the first step to success.
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11-13-2012, 03:27 PM |
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tonitoni1998
Member
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RE: PlayMusicAtEntity
THANK YOU. you really helped me i will try to get my answers by myself in future
When you are looking for someone, to do the scripting for your Custom Story, ask me!
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11-13-2012, 04:08 PM |
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