Today, I decided to play around with the flickering feature in lights which I had spotted the day before. Pondering on the possible uses of this feature, I jumped into the Level Editor and created a point light.
So begins the punishment for my curiosity.
As I assigned the particles to the light's on and off states, I couldn't help but notice that they weren't actually affected by the flickering of the light, but were instead spawning continuously and without delay. Displeased with this result, I decided to remove the particle effect, only to find that it was not as easy as it seemed. Over the next few helpless minutes I observed the particles relentlessly grow in multitude:
http://i709.photobucket.com/albums/ww97/...trophe.png
There is nothing I can do to remove the particles. Clearing the particle fields, disabling the flickering, deleting the point light does not affect them. Replacing the assigned particle systems with different ones only adds more particles to the mix. I do not have a clean save. My computer is lagging, memory warnings have begun to come up on my screen and I can no longer