| SniperMajor   Junior Member
 
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			| Talking in CS 
 
				Hello!
 How can you make a sequence, where a person is talking to you and there are subs like in the main game?
 
 
 -Greatings
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	| 12-01-2012, 01:08 PM |  | 
	
		| Damascus   Senior Member
 
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			| RE: Talking in CS 
 
				These are the scripts you will want to use. First script is used to play a voice with a subtitle, and second script will allow you to play another line after one is finished.
 void AddEffectVoice(string& asVoiceFile, string& asEffectFile, string& asTextCat, string& asTextEntry,
 bool abUsePosition, string& asPosEntity, float afMinDistance, float afMaxDistance);
 
 This adds a voice and an effect to be played. It is okay to call this
 many times in order to play many voices in a row. The
 EffectVoiceOverCallback is not called until ALL voices have finished.
 
 asVoiceFile - the voice to play
 asEffectFile - the effect to play
 asTextCat - the category in the .lang file
 asTextEntry - the text entry in the .lang file
 abUsePosition - plays using 3D from the entity, or without 3D
 asPosEntity - the entity at which the effect appears
 afMinDistance - minimum distance to see the effect
 afMaxDistance - maximum distance to see the effect
 
 void SetEffectVoiceOverCallback(string& asFunc);
 
 Sets the function to be called when the EffectVoices are finished.
 Callback snytax: void MyFunc()
 
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	| 12-01-2012, 04:20 PM |  |