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Model help
Steve Offline
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Posts: 178
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Joined: Jun 2012
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#1
Question  Model help

I'm not quite sure where to post this but I have a request I would like to ask the moddelers of this forum.
I was working on my CS when I stumbled on a problem, I have this model(from the original game) the "crank_wheel" I would like to make a model of this but than without the rope on it, But I have no idea of modeling myself.
So could somebody try to make a model of the crank_wheel without the rope on it? I don't think it would be that hard of a task but I don't really have the time myself to start and try to model this. Confused

CURRENTLY WORKING ON:
Final Light = 40%
Need of voice actors.
(This post was last modified: 07-11-2013, 09:48 AM by Steve.)
12-04-2012, 06:19 PM
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The chaser Offline
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Posts: 2,486
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#2
RE: Model help

(12-04-2012, 06:19 PM)Steve Wrote: I'm not quite sure where to post this but I have a request I would like to ask the moddelers of this forum.
I was working on my CS when I stumbled on a problem, I have this model(from the original game) the "crank_wheel" I would like to make a model of this but than without the rope on it, But I have no idea of modeling myself.
So could somebody try to make a model of the crank_wheel without the rope on it? I don't think it would be that hard of a task but I don't really have the time myself to start and try to model this. Confused
Oh, it's actually very easy, in a moment I have it Wink

Here it is:

http://www.mediafire.com/?fw8wb8uesfod7yx

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
(This post was last modified: 12-04-2012, 07:07 PM by The chaser.)
12-04-2012, 07:00 PM
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Steve Offline
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Posts: 178
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Joined: Jun 2012
Reputation: 7
#3
RE: Model help

(12-04-2012, 07:00 PM)The chaser Wrote:
(12-04-2012, 06:19 PM)Steve Wrote: I'm not quite sure where to post this but I have a request I would like to ask the moddelers of this forum.
I was working on my CS when I stumbled on a problem, I have this model(from the original game) the "crank_wheel" I would like to make a model of this but than without the rope on it, But I have no idea of modeling myself.
So could somebody try to make a model of the crank_wheel without the rope on it? I don't think it would be that hard of a task but I don't really have the time myself to start and try to model this. Confused
Oh, it's actually very easy, in a moment I have it Wink

Here it is:

http://www.mediafire.com/?fw8wb8uesfod7yx
Thank you Dolan.
I'll put your name in the credits Tongue

CURRENTLY WORKING ON:
Final Light = 40%
Need of voice actors.
12-04-2012, 08:24 PM
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Steve Offline
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Posts: 178
Threads: 17
Joined: Jun 2012
Reputation: 7
#4
RE: Model help

Bit late, I only recently worked on my CS again but when I put it in the Editor it's size is normal when i make it bigger like it should be, but in game the Middle pole of the object is still the same size as like normal. Any ideas?

CURRENTLY WORKING ON:
Final Light = 40%
Need of voice actors.
(This post was last modified: 02-07-2013, 06:13 PM by Steve.)
02-07-2013, 06:13 PM
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NaxEla Offline
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Posts: 415
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#5
RE: Model help

Delete any .map_cache files in your maps folder.

In Ruins [WIP]
02-08-2013, 01:47 AM
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PutraenusAlivius Offline
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Posts: 4,713
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#6
RE: Model help

(02-07-2013, 06:13 PM)Steve Wrote: Bit late, I only recently worked on my CS again but when I put it in the Editor it's size is normal when i make it bigger like it should be, but in game the Middle pole of the object is still the same size as like normal. Any ideas?

If you want to enlarge it, use the scale.

"Veni, vidi, vici."
"I came, I saw, I conquered."
02-08-2013, 05:55 AM
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Steve Offline
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Posts: 178
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Joined: Jun 2012
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#7
RE: Model help

(02-08-2013, 05:55 AM)JustAnotherPlayer Wrote:
(02-07-2013, 06:13 PM)Steve Wrote: Bit late, I only recently worked on my CS again but when I put it in the Editor it's size is normal when i make it bigger like it should be, but in game the Middle pole of the object is still the same size as like normal. Any ideas?

If you want to enlarge it, use the scale.

How would I do that then?Huh
(I had no cache files btw)

CURRENTLY WORKING ON:
Final Light = 40%
Need of voice actors.
02-16-2013, 03:15 PM
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PutraenusAlivius Offline
Posting Freak

Posts: 4,713
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#8
RE: Model help

(02-16-2013, 03:15 PM)Steve Wrote:
(02-08-2013, 05:55 AM)JustAnotherPlayer Wrote:
(02-07-2013, 06:13 PM)Steve Wrote: Bit late, I only recently worked on my CS again but when I put it in the Editor it's size is normal when i make it bigger like it should be, but in game the Middle pole of the object is still the same size as like normal. Any ideas?

If you want to enlarge it, use the scale.

How would I do that then?Huh
(I had no cache files btw)
To enlarge or makes things small, use the scale system on the Level Editor. When you clicked on an object, check for the "Scale" part on the right side, on the objects properties. Remember these orders; they might helped you a little bit.
X Axis = RED
Y Axis = GREEN
Z Axis = BLUE
Y is for height, X is for the length, while Z is for width (wide of an object)

"Veni, vidi, vici."
"I came, I saw, I conquered."
02-16-2013, 06:05 PM
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Steve Offline
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Posts: 178
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#9
RE: Model help

(02-16-2013, 06:05 PM)JustAnotherPlayer Wrote:
(02-16-2013, 03:15 PM)Steve Wrote:
(02-08-2013, 05:55 AM)JustAnotherPlayer Wrote:
(02-07-2013, 06:13 PM)Steve Wrote: Bit late, I only recently worked on my CS again but when I put it in the Editor it's size is normal when i make it bigger like it should be, but in game the Middle pole of the object is still the same size as like normal. Any ideas?

If you want to enlarge it, use the scale.

How would I do that then?Huh
(I had no cache files btw)
To enlarge or makes things small, use the scale system on the Level Editor. When you clicked on an object, check for the "Scale" part on the right side, on the objects properties. Remember these orders; they might helped you a little bit.
X Axis = RED
Y Axis = GREEN
Z Axis = BLUE
Y is for height, X is for the length, while Z is for width (wide of an object)

Oh like that haha, look that is exactly the problem xd I scale it in the level editor and it look fine but in game the middle part is stil the same size, so it's floating between the two parts that are scaled.
I thought you meant like scale it in a model editor.

CURRENTLY WORKING ON:
Final Light = 40%
Need of voice actors.
02-17-2013, 01:40 PM
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Steve Offline
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Posts: 178
Threads: 17
Joined: Jun 2012
Reputation: 7
#10
RE: Model help

Ok, Back to business Big Grin
Now I finally have some free time again I'll have to start working on my CS.
So my issue was that the model doesn't seem to size the same way in game as it looks in the level editor.
Here is a picture of what I mean:

Spoiler below!
[Image: 63roug.png]

I hope any of you have a idea what might be wrong.
Here is the link of the model: http://www.mediafire.com/?fw8wb8uesfod7yx

Made by The Chaser Smile

CURRENTLY WORKING ON:
Final Light = 40%
Need of voice actors.
07-10-2013, 01:16 PM
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