Map music overwrites monster music 
			 
			
				Hello, can anybody help me? It's been a week or more that I can't really find the answer to this problem, I play the music of the map and when the monster is activated his music simply won't play, he tries to find me while I am hiding and the map music keeps playing like nothing happened. Also, when I could play the music of the monster the main music didn't go back, I mean, didn't resume to where it was. 
 
Don't know if will help but: 
 
 
void OnStart() 
{ 
 
	AddEntityCollideCallback("Player","ScriptArea_7","FirstMusic",true,1); AddEntityCollideCallback("Player","ScriptArea_4","SecondMonster",true,1); SetEntityPlayerInteractCallback("note_generic_1","FirstMusic",true); 
	 
	} 
 
void OnEnter() 
{ 
	} 
 
void OnLeave() 
{ 
	} 
 
void FirstMusic(string &in asEntity) 
{ 
	PlayMusic("03_amb.ogg",true,1.0,0,3.0,false); 
	} 
 
void SecondMonster(string &in parent, string &in child, int state) 
{ 
GiveSanityDamage(10,true); 
	SetEntityActive("servant_grunt_1",true); 
	AddEnemyPatrolNode("servant_grunt_1","PathNodeArea_9",0,"Iddle"); AddEnemyPatrolNode("servant_grunt_1","PathNodeArea_10",0,"Iddle"); AddEnemyPatrolNode("servant_grunt_1","PathNodeArea_11",0,"Iddle"); AddEnemyPatrolNode("servant_grunt_1","PathNodeArea_12",0,"Iddle"); 
AddEntityCollideCallback("servant_grunt_1","FadeSmoke","FadeSmoke",false,1); 
	} 
 
//Deactivate the second monster 
 
void FadeSmoke(string &in parent, string &in child, int state) 
{ 
	FadeEnemyToSmoke("servant_grunt_1",false); 
	} 
 
The ScriptArea_7 is only a collision of the player when he comes back to this map.
			 
			
			
			
				
(This post was last modified: 12-11-2012, 09:56 PM by Saitoshiba.)
 
				
			 
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