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		| liquiddr3amz   Junior Member
 
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			|  Script Box help 
 
				I was curious on how to add sounds to play at certain areas like when you walk into a script box, basically so i can use a walking sound to make it sound like something is walking right behind you but each time you look nothing is there. if someone can show me how to make sounds activated by the box that would be great    |  |  
	| 12-04-2012, 05:44 PM |  |  
	
		| FlawlessHappiness   Posting Freak
 
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	| 12-04-2012, 05:54 PM |  |  
	
		| The chaser   Posting Freak
 
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			| RE: Script Box help 
 
				Simply:
 AddEntityCollideCallback("Player", "Area", "Sound", true, 1);
 
 void Sound (string &in asParent, string &in asChild, int alState)
 {
 PlaySoundAtEntity("", "Sound.snt", "SoundArea", 0.1, true);
 }
 
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	| 12-04-2012, 05:59 PM |  |  
	
		| liquiddr3amz   Junior Member
 
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			| RE: Script Box help 
 
				Thanks beecake ill be sure to check that out, and thanks chaser for the help as well (:
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	| 12-04-2012, 06:21 PM |  |  
	
		| liquiddr3amz   Junior Member
 
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			| RE: Script Box help 
 
				void OnStart()
 {
 AddEntityCollideCallback("Player", "foot7", "step7", true,	1);
 
 }
 
 void Sound (string &in asParent, string &in asChild, int alState)
 
 {
 PlaySoundAtEntity("", "step_walk_wood.snt", "step7", 0.1, true);
 }
 
 NOTE; my script area is called foot7
 my Sound name is step7
 
 i RE ran the script using a differnt sound, what is happening is sound just gets activated befor i am even close to the script area, any reasons why?
 
				
(This post was last modified: 12-06-2012, 05:20 AM by liquiddr3amz.)
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	| 12-06-2012, 05:05 AM |  |  
	
		| FlawlessHappiness   Posting Freak
 
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			| RE: Script Box help 
 
				Did you accidently place a sound-entity inside the level editor?
			 
 Trying is the first step to success. |  |  
	| 12-06-2012, 06:49 AM |  |  |