What is the difference if I make the plain with Water material - and already it looks like a water without making, so called, Liquid area. As I understand the only difference is that the player can't drown in such visible Water without Liquid area. Or there are some other things I should keep in mind?
I've read this article:
http://wiki.frictionalgames.com/hpl2/tut...?s[]=water
But I just want to understand the details. For example I want to make a river, really low so player can't drown in any way. So I thought I should not even bother making Liquid area. But maybe I am missing something, something very important?
And another question is there any callback that the player is standing in the water? Or that Liquid area is exactly for that, without mentioning it's other bounties.