| T122002   Junior Member
 
 Posts: 24
 Threads: 10
 Joined: Dec 2012
 Reputation: 
1
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			| Message Pop up? 
 
				Hello everybody!I have a question about messages. I was reading a forum before I posted this and I couldn't get it right. I thought I would be able to do something, like walking into a scripted area then a message popping up on screen.
 
 Here is my .lang file:
 
 
 
 Ah, the mansion! No turning back now.
 
 
 Here is the .hps file:
 
 AddEntityCollideCallback("Player", "Message_1", "Message1", true, 1);
 
 
 void Message1(string &in asChild, string &in asParent, int alState)
 {
 SetMessage("Messages", "Popup1", 3);
 }
 
 And in my map, the scripted area is named "Message_1".
 
 I thought that would work, but nothing happens. What am I doing wrong?
 Thanks to everyone in advanced!
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	| 12-12-2012, 05:11 AM |  | 
	
		| Statyk   Schrödinger's Mod
 
 Posts: 4,390
 Threads: 72
 Joined: Sep 2011
 Reputation: 
241
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			| RE: Message Pop up? 
 
				fix the display of your .lnag for us. The forums seem to have eaten the code a bit. Use "[ code ] blahblahblah [ /code ]" (without spaces) at the beginning and end of your .lang to keep it from eating the code up again.
			 
				
(This post was last modified: 12-12-2012, 07:05 AM by Statyk.)
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	| 12-12-2012, 07:05 AM |  |