(12-24-2012, 12:44 AM)Acies Wrote: Go into the modeleditor. Open the Key, save it as "Key_Jumping" or something. Remove player collision on the body of the key.
Place that key in your map. Works.. Hopefully?
Edit: You might want to remove all collision (so the player doesn't toss something at it). If it's the case that the player can't pick it up with collision removed; create a scriptarea at the location of the key. Enable interaction with that area. Interaction = get key & remove interaction possibilites with area.
Thank you, that's a good idea.
but the key falls to the void when i remove it's collision with other objects.
i guess i could check whether the key returned properly to his initial area or not. if fails to return, i just force the player to get the key, maybe put it on a visible area on the floor, easy to find.