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using rotateProp on doorway
darksky Offline
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Posts: 52
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Joined: Nov 2012
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#1
using rotateProp on doorway

hi
i wanted to make a rotatable room. but the doorway and doorframe won't rotate (at least not visible). (see here http://www.youtube.com/watch?v=I1UCwYde7rE )

i imported mesh in model editor, put some shapes around the mesh, created a body for each shape and attached the mesh to the body. for things with just one body , like walls, it works fine, but i guess i did a mistake with the frame and doorway ( because of multiple bodies? ).

how to do it right?

(screenshot of model editor: http://i.imagebanana.com/img/3ewecxgl/dthfdt.png)
(This post was last modified: 01-14-2013, 07:50 PM by darksky.)
01-14-2013, 07:48 PM
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The chaser Offline
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#2
RE: using rotateProp on doorway

Hey, that's a quite interesting effect! Smile

Anyway: I've seen in the model editor that you have lots of bodies. Those bodies are just shapes that aren't added to any mesh, except Body2, which has all the model.

You can do complicated shapes and then make them fusioned:

Shape, shape, shape, select 'em all: Create body. In Outline, put the mesh in the body. Done!

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
01-14-2013, 07:58 PM
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darksky Offline
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Posts: 52
Threads: 8
Joined: Nov 2012
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#3
RE: using rotateProp on doorway

thanks, everything is working fine now
01-14-2013, 08:12 PM
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The chaser Offline
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Posts: 2,486
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#4
RE: using rotateProp on doorway

Just another thing: I saw that the button stays in it's place too. You could make the button a part of the room too and change the interaction to a Script Area. That way, the room would rotate and the button would move with the room.

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
01-14-2013, 09:53 PM
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darksky Offline
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Posts: 52
Threads: 8
Joined: Nov 2012
Reputation: 2
#5
RE: using rotateProp on doorway

yes, i know. it's just a test map Smile
01-15-2013, 01:45 PM
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