Cyphermur9t 
 
 
		
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Force Player lookat coding help 
			 
			
				What am I doing wrong here? I've tried multiple types of coding and nothing seems to be working and is getting frustrating! All I want is for the player to be forced to look at something, then the player can again stop being forced to look and continue doing what they want. I have the looking at part working, however they never stop looking. If I move the mouse away, it'll just go right back to where he was looking at and it will not stop. 
 
 
void OnStart() 
{ 
	AddEntityCollideCallback("Player", "ScriptArea_1", "ScriptArea_1", true, 1); 
	AddTimer("", 3, "stoplook"); 
} 
 
////////////////////////////////////////// 
 
void ScriptArea_1(string &in asParent, string &in asChild, int alState) 
{ 
	StartPlayerLookAt("Look1", 5.0f, 5.0f, ""); 
} 
 
void stoplook(string &in asTimer) 
{ 
	StopPlayerLookAt(); 
}
			 
			
			
			
				
(This post was last modified: 01-24-2013, 11:41 AM by Cyphermur9t.)
 
				
			 
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	| 01-24-2013, 11:40 AM  | 
	
		
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		The chaser 
 
 
		
			Posting Freak 
			
			
			
 
			
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RE: Force Player lookat coding help 
			 
			
				 (01-24-2013, 11:40 AM)Cyphermur9t Wrote:  void OnStart() 
{ 
	AddEntityCollideCallback("Player", "ScriptArea_1", "ScriptArea_1", true, 1); 
	AddTimer("", 3, "stoplook"); 
} 
 
////////////////////////////////////////// 
 
void ScriptArea_1(string &in asParent, string &in asChild, int alState) 
{ 
	StartPlayerLookAt("Look1", 5.0f, 5.0f, ""); 
} 
 
void stoplook(string &in asTimer) 
{ 
	StopPlayerLookAt(); 
} 
I think it would be better this way:
 
[code]void OnStart() 
{ 
	AddEntityCollideCallback("Player", "ScriptArea_1", "FUNCTION", true, 1); 
}
 
//////////////////////////////////////////
 
void FUNCTION(string &in asParent, string &in asChild, int alState) 
{ 
	StartPlayerLookAt("Look1", 5.0f, 5.0f, ""); //Look1 is the area you look at 
AddTimer("", 3, "stoplook"); 
}
 
void stoplook(string &in asTimer) 
{ 
	StopPlayerLookAt(); 
}
			  
			
			
 
                              THE OTHERWORLD (WIP) 
 
Aculy iz dolan.  
			
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	| 01-24-2013, 02:17 PM  | 
	
		
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		youngblood128 
 
 
		
			Junior Member 
			
			
			
 
			
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RE: Force Player lookat coding help 
			 
			
				 (01-24-2013, 11:40 AM)Cyphermur9t Wrote:  What am I doing wrong here? I've tried multiple types of coding and nothing seems to be working and is getting frustrating! All I want is for the player to be forced to look at something, then the player can again stop being forced to look and continue doing what they want. I have the looking at part working, however they never stop looking. If I move the mouse away, it'll just go right back to where he was looking at and it will not stop. 
 
 
void OnStart() 
{ 
	AddEntityCollideCallback("Player", "ScriptArea_1", "ScriptArea_1", true, 1); 
	AddTimer("", 3, "stoplook"); 
} 
 
////////////////////////////////////////// 
 
void ScriptArea_1(string &in asParent, string &in asChild, int alState) 
{ 
	StartPlayerLookAt("Look1", 5.0f, 5.0f, ""); 
} 
 
void stoplook(string &in asTimer) 
{ 
	StopPlayerLookAt(); 
} 
This is easy use this way instead:
 void ScriptArea_1(string &in asParent, string &in asChild, int alState) 
{ 
	StartPlayerLookAt("Look1", 5.0f, 5.0f, ""); 
        AddTimer("", 3, "stoplook"); 
} 
 
void stoplook(string &in asTimer) 
{ 
	StopPlayerLookAt(); 
}
and remove the other AddTimer function, this is always how I do mines, what you were doing is as soon as the map starts it will start a timer and if you weren't looking at anything then nothing would happen, I hope this helped.
			  
			
			
			
				
(This post was last modified: 01-30-2013, 03:26 AM by youngblood128.)
 
				
			 
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	| 01-30-2013, 03:24 AM  | 
	
		
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