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Reloading map in full conversion
NaxEla Offline
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Joined: Dec 2012
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#1
Reloading map in full conversion

Hey guys,

Every time I try to reload a map using the script debug menu, the error window (the one that shows up if something's wrong with your script) pops up and the map doesn't load. This is my first time making something that's a full conversion.

Here's a screenshot:
Spoiler below!
[Image: ZepHT2o.jpg]

It happens when I click Recompile Script and Lang, Reload Map, and Quick Map Reload.

In Ruins [WIP]
01-31-2013, 06:10 AM
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#2
RE: Reloading map in full conversion

Full conversions don't have a global.hps and inventory.hps to fall back on like regular custom stories do, so trying to reload from the debug menu won't work without them.

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(This post was last modified: 01-31-2013, 08:11 AM by Your Computer.)
01-31-2013, 08:10 AM
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NaxEla Offline
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Posts: 415
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Joined: Dec 2012
Reputation: 28
#3
RE: Reloading map in full conversion

(01-31-2013, 08:10 AM)Your Computer Wrote: Full conversions don't have a global.hps and inventory.hps to fall back on like regular custom stories do, so trying to reload from the debug menu won't work without them.

Oh okay, thanks. That's dissapointing, because I tend to reload maps often using quick reload. I guess I'll stick to reloading the map by using "Load Map".

In Ruins [WIP]
01-31-2013, 09:12 AM
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#4
RE: Reloading map in full conversion

(01-31-2013, 09:12 AM)NaxEla Wrote: Oh okay, thanks. That's dissapointing, because I tend to reload maps often using quick reload. I guess I'll stick to reloading the map by using "Load Map".

Why not just create those files yourself?

Tutorials: From Noob to Pro
01-31-2013, 10:57 AM
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NaxEla Offline
Senior Member

Posts: 415
Threads: 5
Joined: Dec 2012
Reputation: 28
#5
RE: Reloading map in full conversion

Thanks Your Computer, it works now. Smile As I said, this is my first time making a full conversion, so I still have lots to learn about them.

In Ruins [WIP]
02-01-2013, 12:26 AM
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