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.snt problem
Storfigge Offline
Member

Posts: 101
Threads: 31
Joined: Sep 2012
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#1
Music  .snt problem

Hey, I've made three .snt and three .ogg files which I want to use in my custom story. The .ogg where made in audacity. When i try out these in the map only one of them works...

The name of the files are voice_acting_1.ogg (The one that works), voice_acting_2.ogg, voice_acting_3.ogg and the other with the same names just .snt.

All the .snt are pretty much the same.

<SOUNDENTITY>
<SOUNDS>
<Main>
<Sound File="voice_acting_1.ogg" />
</Main>
</SOUNDS>
<PROPERTIES Volume="1" MinDistance="12" MaxDistance="50" Random="1" Interval="0" FadeEnd="False" FadeStart="False" Stream="False" Loop="False" Use3D="True" Blockable="False" BlockVolumeMul="0.7" Priority="0" />
</SOUNDENTITY>


the other two looks exactly the same just switch the number on "voice_acting_1.ogg".

So anyone knows why I have this problem?

02-11-2013, 05:19 PM
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MulleDK19 Offline
Senior Member

Posts: 545
Threads: 21
Joined: Jun 2009
Reputation: 10
#2
RE: .snt problem

Did you restart the game? Newly added sounds are not loaded unless you restart the game. Except if you have added your custom story to the resources.cfg file in the root of the game folder.

[Image: 16455.png]
(This post was last modified: 02-11-2013, 05:33 PM by MulleDK19.)
02-11-2013, 05:20 PM
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Storfigge Offline
Member

Posts: 101
Threads: 31
Joined: Sep 2012
Reputation: 0
#3
RE: .snt problem

(02-11-2013, 05:20 PM)MulleDK19 Wrote: Did you restart the game? Newly added sounds are not loaded unless you start the game. Except if you have added your custom story to the resources.cfg file in the root of the game folder.

Ooh I didnt even know that Tongue thanks for the qiuck answer Big Grin

02-11-2013, 05:32 PM
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NaxEla Offline
Senior Member

Posts: 415
Threads: 5
Joined: Dec 2012
Reputation: 28
#4
RE: .snt problem

If it is voice acting, it would probably be better to use the AddEffectVoice function. You don't need .snt's for that.

In Ruins [WIP]
02-11-2013, 06:34 PM
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