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Script order?
No Author Offline
Posting Freak

Posts: 962
Threads: 10
Joined: Jun 2012
Reputation: 13
#11
RE: Script order?

I can't help you until I understand the script. Or at least tell us what you want to do with the script.

(03-10-2013, 11:44 AM)ZereboO Wrote: Try do it like this.
PHP Code: (Select All)
void OnStart()
{
AddEntityCollideCallback("player" , "Scriptarea_1" , "FunctionName" , true , 1);
AddUseItemCallback("", "key_2", "EXAMPLE_DOOR", "FUNCTION", true);
}

void FUNCTION(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked(asEntity, false, true);
PlaySoundAtEntity("", "unlock_door", asEntity, 0, false);
RemoveItem(asItem);
AddEntityCollideCallback("Player", "Message_1", "Message1", true, 1);
} 

void FunctionName(string &in asParent , string &in asChild , int alState)
{
PlaySoundAtEntity("", "unlock_door", "Scriptarea_1", 0, false);
}

void Message1(string &in asChild, string &in asParent, int alState)
{
SetMessage("Messages", "Popup4", 6); //This stands for ("Name of category", "Name of entry", time to be displayed on the screen);
}

void OnLeave()
{

} 

Not sure if he wants the script to be like that. But a real script looks like this.

[Image: the-cabin-in-the-woods-masked-people.jpg]
(This post was last modified: 03-10-2013, 11:52 AM by No Author.)
03-10-2013, 11:49 AM
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mrsomeepicrandomguy Offline
Member

Posts: 74
Threads: 15
Joined: Feb 2013
Reputation: 0
#12
RE: Script order?

(03-10-2013, 11:49 AM)No Author Wrote: I can't help you until I understand the script. Or at least tell us what you want to do with the script.

(03-10-2013, 11:44 AM)ZereboO Wrote: Try do it like this.
PHP Code: (Select All)
void OnStart()
{
AddEntityCollideCallback("player" , "Scriptarea_1" , "FunctionName" , true , 1);
AddUseItemCallback("", "key_2", "EXAMPLE_DOOR", "FUNCTION", true);
}

void FUNCTION(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked(asEntity, false, true);
PlaySoundAtEntity("", "unlock_door", asEntity, 0, false);
RemoveItem(asItem);
AddEntityCollideCallback("Player", "Message_1", "Message1", true, 1);
} 

void FunctionName(string &in asParent , string &in asChild , int alState)
{
PlaySoundAtEntity("", "unlock_door", "Scriptarea_1", 0, false);
}

void Message1(string &in asChild, string &in asParent, int alState)
{
SetMessage("Messages", "Popup4", 6); //This stands for ("Name of category", "Name of entry", time to be displayed on the screen);
}

void OnLeave()
{

} 

Not sure if he wants the script to be like that. But a real script looks like this.
I Fuc**d up! Thank you for the help!
{
AddEntityCollideCallback("player" , "Scriptarea_1" , "FunctionName" , true , 1);
AddUseItemCallback("", "key_2", "EXAMPLE_DOOR", "FUNCTION", true);
}
It should be like that, i have that on the other maps.. im a retard: thank you!
03-10-2013, 11:55 AM
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