No Author
Posting Freak
Posts: 962
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RE: Script order?
I can't help you until I understand the script. Or at least tell us what you want to do with the script.
(03-10-2013, 11:44 AM)ZereboO Wrote: Try do it like this.
void OnStart() { AddEntityCollideCallback("player" , "Scriptarea_1" , "FunctionName" , true , 1); AddUseItemCallback("", "key_2", "EXAMPLE_DOOR", "FUNCTION", true); }
void FUNCTION(string &in asItem, string &in asEntity) { SetSwingDoorLocked(asEntity, false, true); PlaySoundAtEntity("", "unlock_door", asEntity, 0, false); RemoveItem(asItem); AddEntityCollideCallback("Player", "Message_1", "Message1", true, 1); }
void FunctionName(string &in asParent , string &in asChild , int alState) { PlaySoundAtEntity("", "unlock_door", "Scriptarea_1", 0, false); }
void Message1(string &in asChild, string &in asParent, int alState) { SetMessage("Messages", "Popup4", 6); //This stands for ("Name of category", "Name of entry", time to be displayed on the screen); }
void OnLeave() {
}
Not sure if he wants the script to be like that. But a real script looks like this.
(This post was last modified: 03-10-2013, 11:52 AM by No Author.)
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03-10-2013, 11:49 AM |
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mrsomeepicrandomguy
Member
Posts: 74
Threads: 15
Joined: Feb 2013
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RE: Script order?
(03-10-2013, 11:49 AM)No Author Wrote: I can't help you until I understand the script. Or at least tell us what you want to do with the script.
(03-10-2013, 11:44 AM)ZereboO Wrote: Try do it like this.
void OnStart() { AddEntityCollideCallback("player" , "Scriptarea_1" , "FunctionName" , true , 1); AddUseItemCallback("", "key_2", "EXAMPLE_DOOR", "FUNCTION", true); }
void FUNCTION(string &in asItem, string &in asEntity) { SetSwingDoorLocked(asEntity, false, true); PlaySoundAtEntity("", "unlock_door", asEntity, 0, false); RemoveItem(asItem); AddEntityCollideCallback("Player", "Message_1", "Message1", true, 1); }
void FunctionName(string &in asParent , string &in asChild , int alState) { PlaySoundAtEntity("", "unlock_door", "Scriptarea_1", 0, false); }
void Message1(string &in asChild, string &in asParent, int alState) { SetMessage("Messages", "Popup4", 6); //This stands for ("Name of category", "Name of entry", time to be displayed on the screen); }
void OnLeave() {
}
Not sure if he wants the script to be like that. But a real script looks like this. I Fuc**d up! Thank you for the help!
{
AddEntityCollideCallback("player" , "Scriptarea_1" , "FunctionName" , true , 1);
AddUseItemCallback("", "key_2", "EXAMPLE_DOOR", "FUNCTION", true);
}
It should be like that, i have that on the other maps.. im a retard: thank you!
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03-10-2013, 11:55 AM |
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